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Campaign Frameworks

1. Caravan Expeditions

Premise: Players escort trade caravans between settlements, dealing with superstorms, bandits, predators, and inter-settlement politics.

Structure:

  • Session = one journey segment (settlement to settlement)
  • Introduce complications at halfway point and destination
  • Build reputation with factions over time
  • Escalate threats: minor predators → bandit ambushes → sabotage plots

Key Tensions:

  • Protect cargo vs. protect lives
  • Loyalty to employer vs. moral choices
  • Speed vs. safety
  • Faction allegiances

2. Settlement Management

Premise: Players are leaders/caretakers of a struggling outpost. Must secure resources, maintain infrastructure, and navigate external threats.

Structure:

  • Session = one crisis (water shortage, superstorm, diplomatic incident)
  • Use "catch your breath" to introduce new settlement problems
  • Track population morale, resource stockpiles, faction relationships
  • Long-term goal: achieve stability or relocate

Key Tensions:

  • Survival vs. ethics
  • Self-sufficiency vs. dependence on neighbors
  • Tradition vs. innovation
  • Individual needs vs. collective good

3. Ruin Exploration

Premise: Players investigate Deep Roads, ancient alien structures, or day-side ruins. Uncover Earth technology, psychic artifacts, and mysteries.

Structure:

  • Session = one expedition into dangerous territory
  • Use loot checks to find clues and equipment
  • Build mystery over multiple sessions
  • Introduce rival explorers, hostile factions

Key Tensions:

  • Knowledge vs. safety
  • Preserve artifacts vs. exploit them
  • Share discoveries vs. hoard power
  • Understanding vs. survival

4. Psychic Mystery Investigation

Premise: Players are troubleshooters for Weather Wraiths, bonding backlashes, and psychic phenomena. Blend detective work with action.

Structure:

  • Session = investigate incident, identify cause, resolve/contain threat
  • Use psychic abilities as investigation tools
  • Complications escalate psychic phenomena
  • Build toward larger conspiracy or natural disaster

Key Tensions:

  • Help victim vs. eliminate threat
  • Science vs. spirituality
  • Control vs. freedom (for psychics)
  • Short-term fix vs. long-term solution