Campaign Frameworks 1. Caravan Expeditions Premise: Players escort trade caravans between settlements, dealing with superstorms, bandits, predators, and inter-settlement politics. Structure: Session = one journey segment (settlement to settlement) Introduce complications at halfway point and destination Build reputation with factions over time Escalate threats: minor predators → bandit ambushes → sabotage plots Key Tensions: Protect cargo vs. protect lives Loyalty to employer vs. moral choices Speed vs. safety Faction allegiances 2. Settlement Management Premise: Players are leaders/caretakers of a struggling outpost. Must secure resources, maintain infrastructure, and navigate external threats. Structure: Session = one crisis (water shortage, superstorm, diplomatic incident) Use "catch your breath" to introduce new settlement problems Track population morale, resource stockpiles, faction relationships Long-term goal: achieve stability or relocate Key Tensions: Survival vs. ethics Self-sufficiency vs. dependence on neighbors Tradition vs. innovation Individual needs vs. collective good 3. Ruin Exploration Premise: Players investigate Deep Roads, ancient alien structures, or day-side ruins. Uncover Earth technology, psychic artifacts, and mysteries. Structure: Session = one expedition into dangerous territory Use loot checks to find clues and equipment Build mystery over multiple sessions Introduce rival explorers, hostile factions Key Tensions: Knowledge vs. safety Preserve artifacts vs. exploit them Share discoveries vs. hoard power Understanding vs. survival 4. Psychic Mystery Investigation Premise: Players are troubleshooters for Weather Wraiths, bonding backlashes, and psychic phenomena. Blend detective work with action. Structure: Session = investigate incident, identify cause, resolve/contain threat Use psychic abilities as investigation tools Complications escalate psychic phenomena Build toward larger conspiracy or natural disaster Key Tensions: Help victim vs. eliminate threat Science vs. spirituality Control vs. freedom (for psychics) Short-term fix vs. long-term solution