Campaign Frameworks

1. Caravan Expeditions

Premise: Players escort trade caravans between settlements, dealing with superstorms, bandits, predators, and inter-settlement politics.

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2. Settlement Management

Premise: Players are leaders/caretakers of a struggling outpost. Must secure resources, maintain infrastructure, and navigate external threats.

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Key Tensions:

3. Ruin Exploration

Premise: Players investigate Deep Roads, ancient alien structures, or day-side ruins. Uncover Earth technology, psychic artifacts, and mysteries.

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Key Tensions:

4. Psychic Mystery Investigation

Premise: Players are troubleshooters for Weather Wraiths, bonding backlashes, and psychic phenomena. Blend detective work with action.

Structure:

Key Tensions:


Revision #6
Created 2025-11-28 13:28:04 UTC by zeruhur
Updated 2025-11-28 14:55:58 UTC by zeruhur