Complications (d20)
Use these when players catch their breath, fail checks, or you need sudden drama.
- Superstorm intensifies; wind speed doubles, visibility drops to zero.
- Water cache you were relying on has been sabotaged—poisoned or stolen.
- Weather Wraith manifests, causing fear and disorientation.
- Wind serpent pack circles overhead, territorial and aggressive.
- Thermal lizard ambush—heat-seekers attracted to your campfire.
- Equipment failure: critical item breaks (wind compass, comm crystal, thermal suit).
- Geothermal vent destabilizes; ground tremors, heat spikes, eruption imminent.
- Bandit ambush—raiders demand supplies, information, or toll.
- You're out of water tokens at the worst possible moment.
- Ancient structure reactivates—lights, sounds, unknown purpose.
- Inter-settlement dispute escalates—you're caught in the middle.
- Auroral disruption causes electromagnetic interference; comm crystals fail.
- Deep Roads section collapses behind you—must find alternate exit.
- Shadow stalker tracks your group through night-side caves.
- Psychic burnout wave—area of residual psychic feedback causes stress.
- Dust storm from day side reduces visibility and lacerates exposed skin.
- Ice storm from night side threatens to freeze water sources and crops.
- Feral bonded creature attacks—former mount gone rogue.
- Faction agent arrives with demands, threats, or inconvenient timing.
- Silent zone—wind stops inexplicably, precedes catastrophic storm.
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