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Stunts

When you attempt something extraordinary—a stunt—you roll a d12 instead of your skill rating.

Stunts represent heroic psychic feats, desperate gambits, or acts of ingenuity under pressure:

  • Channeling weather working to redirect a superstorm
  • Shadow-walking through the Deep Roads to bypass a collapse
  • Deep-bonding with a wind serpent to intimidate bandits
  • Using thermal sense to find a hidden geothermal vent

After attempting a stunt, you must catch your breath before attempting another.