Stunts
When you attempt something extraordinary—a stunt—you roll a d12 instead of your skill rating.
Stunts represent heroic psychic feats, desperate gambits, or acts of ingenuity under pressure:
- Channeling weather working to redirect a superstorm
- Shadow-walking through the Deep Roads to bypass a collapse
- Deep-bonding with a wind serpent to intimidate bandits
- Using thermal sense to find a hidden geothermal vent
After attempting a stunt, you must catch your breath before attempting another.
No comments to display
No comments to display