9.1 Solo Game Loop
Solo play follows this iterative structure:
Step 1: Establish the Scene
Where are you? What's happening?
Use the Location Generator (Section 9.4) or decide based on your character's goals. Set stakes: "I'm escorting a caravan through the twilight belt when a superstorm warning arrives."
Step 2: Frame Your Intent
What do you want to accomplish?
Be specific: "I want to find shelter before the storm hits" or "I want to investigate the ruins for salvageable tech."
Step 3: Consult the Oracles
Use the Question Oracle if your character isn't directly acting: "Is there shelter nearby?"
Use the Risk Oracle if your character is performing an action with uncertain outcome: "Can I navigate to shelter in time?"
Step 4: Resolve Actions
If the Risk Oracle says you need to make a check or perilous check, roll skills as normal. Reduce skill ratings after rolling.
Interpret results with complications. Use tables in Section 5 or improvise based on context.
Step 5: Update Resources
Mark stress, reduce skills, track water/food/equipment usage. Duskara is unforgiving.
Step 6: Catch Your Breath
When skills are depleted (all at d4 or close), catch your breath. Reset skills but roll on the Complication Table (Section 5) to introduce new threat.
Step 7: Advance the Story
Interpret oracle results narratively. Update your character journal. Introduce new challenges based on complications.
Repeat the loop.
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