9.1 Solo Game Loop Solo play follows this iterative structure: Step 1: Establish the Scene Where are you? What's happening? Use the Location Generator (Section 9.4) or decide based on your character's goals. Set stakes: "I'm escorting a caravan through the twilight belt when a superstorm warning arrives." Step 2: Frame Your Intent What do you want to accomplish? Be specific: "I want to find shelter before the storm hits" or "I want to investigate the ruins for salvageable tech." Step 3: Consult the Oracles Use the Question Oracle if your character isn't directly acting: "Is there shelter nearby?" Use the Risk Oracle if your character is performing an action with uncertain outcome: "Can I navigate to shelter in time?" Step 4: Resolve Actions If the Risk Oracle says you need to make a check or perilous check, roll skills as normal. Reduce skill ratings after rolling. Interpret results with complications. Use tables in Section 5 or improvise based on context. Step 5: Update Resources Mark stress, reduce skills, track water/food/equipment usage. Duskara is unforgiving. Step 6: Catch Your Breath When skills are depleted (all at d4 or close), catch your breath. Reset skills but roll on the Complication Table (Section 5) to introduce new threat. Step 7: Advance the Story Interpret oracle results narratively. Update your character journal. Introduce new challenges based on complications. Repeat the loop.