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Step 2: Attunement

Duskara: Echoes in the Wind The Windcallers

Choose one psychic attunement—your Windcaller's deepest resonance with Duskara. Weatherworking —...

Updated 2 months ago by zeruhur

Step 1: Name and Voice

Duskara: Echoes in the Wind The Windcallers

Choose a name and describe how your Windcaller communicates. Do they speak plainly or ritually? ...

Updated 2 months ago by zeruhur

Who You Were, Who You Are

Duskara: Echoes in the Wind The Windcallers

You are both Windcallers—psychic mystics attuned to the breath of Duskara. You were trained to li...

Updated 2 months ago by zeruhur

Inspirations

Duskara: Echoes in the Wind The Echoes of Duskara

This game is inspired by: Letters across time in If Found, Firewatch, Dear Esther The soft apoca...

Updated 2 months ago by zeruhur

Your Connection

Duskara: Echoes in the Wind The Echoes of Duskara

The two of you were once bonded: Perhaps you trained together. Perhaps you were rivals. Perhaps ...

Updated 2 months ago by zeruhur

Key Concepts of the World

Duskara: Echoes in the Wind The Echoes of Duskara

The Twilight Belt: The only habitable zone, 200–300 km wide, where temperature and light permit...

Updated 2 months ago by zeruhur

A World Held in Wind and Twilight

Duskara: Echoes in the Wind The Echoes of Duskara

Duskara is not Earth. It is not even Earth-like. It is a planet of brutal contrast—locked in plac...

Updated 2 months ago by zeruhur

Ways to Play

Duskara: Echoes in the Wind How to Play

Live / In-Person Take turns writing entries and reading them aloud, or exchange physical notes/ar...

Updated 2 months ago by zeruhur

The Fragment Can Take Any Form

Duskara: Echoes in the Wind How to Play

A letter scratched into a shrine wall An audio recording buried in a wind archive A diagram sket...

Updated 2 months ago by zeruhur

Structure of Play

Duskara: Echoes in the Wind How to Play

Each player takes on a role: The Sender creates the current fragment. The Receiver reads/listens...

Updated 2 months ago by zeruhur

Rituals of Exchange

Duskara: Echoes in the Wind How to Play

Echoes in the Wind is a game played through fragments—short entries that may be letters, recordin...

Updated 2 months ago by zeruhur

Pause and Check-In

Duskara: Echoes in the Wind Safety and Boundaries

Either player can say "Pause" at any time to: Check if the other player is comfortable Discuss i...

Updated 2 months ago by zeruhur

Lines and Veils

Duskara: Echoes in the Wind Safety and Boundaries

Before beginning play, discuss your comfort levels. This game explores themes of loss, separation...

Updated 2 months ago by zeruhur

Themes

Duskara: Echoes in the Wind Introduction

The persistence of memory Longing and legacy What it means to be known across distance Wind as v...

Updated 2 months ago by zeruhur

Play Duration

Duskara: Echoes in the Wind Introduction

A complete story typically takes 8-12 Echo Cycles (4-6 cycles per player), which can be completed...

Updated 2 months ago by zeruhur

What You Need to Play

Duskara: Echoes in the Wind Introduction

Two players A way to record or write fragments (audio, voice notes, paper, email, shared doc) Si...

Updated 2 months ago by zeruhur

A Game of Distance, Memory, and Wind

Duskara: Echoes in the Wind Introduction

Duskara: Echoes in the Wind is a duet roleplaying game for two players. It's a story of connectio...

Updated 2 months ago by zeruhur

Final Reflection

Duskara: Children of the Twilight End Conditions

After the game ends, spend 20-30 minutes in reflection using these prompts. This is essential for...

Updated 2 months ago by zeruhur

Complete Card Prompts

Duskara: Children of the Twilight Prompt Cards: Suits Detailed

This table provides specific prompts for each card. These are starting points—interpret them thro...

Updated 2 months ago by zeruhur

Clubs (♣) — Mysteries & Change

Duskara: Children of the Twilight Prompt Cards: Suits Detailed

Clubs represent the unknown, transformation, and deep questions: ancient structures, lost knowled...

Updated 2 months ago by zeruhur