Skip to main content

Recently Updated Pages

Agreed Endings

Duskara: Echoes in the Wind Ending the Game

The Rite Is Complete: A ritual introduced early in play is finally finished across both Windcall...

Updated 1 week ago by zeruhur

The Golden Rule

Duskara: Echoes in the Wind Conflict Resolution

Both players must consent to major changes. Before introducing something that drastically alters ...

Updated 1 week ago by zeruhur

When Players Disagree

Duskara: Echoes in the Wind Conflict Resolution

In Echoes in the Wind, there is no GM to arbitrate. If players disagree about the fiction, use th...

Updated 1 week ago by zeruhur

Step 2: Resolve the Effect

Duskara: Echoes in the Wind Storm Events

The Sender of the next fragment must incorporate the storm's effect into their message. Work toge...

Updated 1 week ago by zeruhur

Step 1: Roll for the Storm

Duskara: Echoes in the Wind Storm Events

The player who just received a fragment rolls 1d6: Roll Storm Effect 1 Ritual Failure — A ...

Updated 1 week ago by zeruhur

When the Map Collapses

Duskara: Echoes in the Wind The Map of Duskara

The map collapses—and the game ends—when one of the following occurs: More than half the locatio...

Updated 1 week ago by zeruhur

Changing the Map

Duskara: Echoes in the Wind The Map of Duskara

As fragments progress, the map evolves: Adding Locations: When your fragment introduces a new pla...

Updated 1 week ago by zeruhur

Generating the Initial Map

Duskara: Echoes in the Wind The Map of Duskara

Before your first fragment, create the map together using the dice drop method: Step 1: Define th...

Updated 1 week ago by zeruhur

What the Map Represents

Duskara: Echoes in the Wind The Map of Duskara

The map in Echoes in the Wind is not a traditional geographic tool. It represents the psychic lan...

Updated 1 week ago by zeruhur

Spending Echo Tokens

Duskara: Echoes in the Wind The Echo Cycle

You begin play with 3 Echo tokens. These represent moments of clear psychic connection across dis...

Updated 1 week ago by zeruhur

Fragment Length

Duskara: Echoes in the Wind The Echo Cycle

Aim for 150-400 words or 1-3 minutes of audio. Fragments should be substantial enough to advance ...

Updated 1 week ago by zeruhur

Creating a Fragment

Duskara: Echoes in the Wind The Echo Cycle

When it's your turn to send a fragment, follow these steps: 1. Choose Your Medium Decide what for...

Updated 1 week ago by zeruhur

The Rhythm of Play

Duskara: Echoes in the Wind The Echo Cycle

An Echo Cycle consists of: The Sender creates a fragment The Receiver reads/listens to it The Re...

Updated 1 week ago by zeruhur

Step 5: The Burden

Duskara: Echoes in the Wind The Windcallers

Every Windcaller carries a weight. Choose one or write your own: I broke the storm that should n...

Updated 1 week ago by zeruhur

Step 4: The Bond

Duskara: Echoes in the Wind The Windcallers

Define your prior connection. Answer one or more of the following: What did I once promise you? ...

Updated 1 week ago by zeruhur

Step 3: Origin

Duskara: Echoes in the Wind The Windcallers

Define where or when your Windcaller speaks from. A known settlement (e.g. Aetherion, Lumina Cav...

Updated 1 week ago by zeruhur

Step 2: Attunement

Duskara: Echoes in the Wind The Windcallers

Choose one psychic attunement—your Windcaller's deepest resonance with Duskara. Weatherworking —...

Updated 1 week ago by zeruhur

Step 1: Name and Voice

Duskara: Echoes in the Wind The Windcallers

Choose a name and describe how your Windcaller communicates. Do they speak plainly or ritually? ...

Updated 1 week ago by zeruhur

Who You Were, Who You Are

Duskara: Echoes in the Wind The Windcallers

You are both Windcallers—psychic mystics attuned to the breath of Duskara. You were trained to li...

Updated 1 week ago by zeruhur

Inspirations

Duskara: Echoes in the Wind The Echoes of Duskara

This game is inspired by: Letters across time in If Found, Firewatch, Dear Esther The soft apoca...

Updated 1 week ago by zeruhur