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Handling Player Creativity
Player: "Can I use weather working to create a localized fog to hide our approach?" GM Response: ...
Managing Multiple Storylines
Main Plot: Overarching campaign goal (stop rogue faction, decode ancient mystery, survive mega-st...
Pacing Long-Term Campaigns
Sessions 1-3: Establish Stakes Introduce settlements, factions, key NPCs Focus on simple mission...
Responding to Player Actions
RPG storytelling emerges from player choices and system interactions. Don't plan outcomes—respond...
Psychic Abilities and Balance
Psychics aren't mandatory. Non-psychics contribute through skills, equipment, and ingenuity. Over...
Balancing Resource Depletion
Don't micromanage. Track water, food, and energy loosely. Use scarcity as narrative flavor, not t...
Using Complications Effectively
Complications aren't predetermined events—they're prompts you interpret based on what's happening...
Session Structure
Opening: Establish scene, location, immediate goal. "You're two days from Khal-Rim when the wind ...
Campaign Frameworks
1. Caravan Expeditions Premise: Players escort trade caravans between settlements, dealing with s...
Core GM Principles
1. Telegraph Risk: Always tell players what they're risking before they roll. "If you fail, the s...
Developing Psychic Abilities
1. Choose Sensory or Motor: Does it enhance perception or allow manipulation? Sensory: detect so...
Inventing Creatures
1. Choose Niche: What role does this creature fill? Predator (hunts humans or other fauna) Prey ...
Creating Factions
1. Define Core Goal: What does this faction want? Control resource (water, energy, knowledge, ps...
Designing New Settlements
1. Choose Scale: 50,000-150,000 (cave/outpost), 200,000-500,000 (mid-size), 500,000-2,000,000 (ma...
Thermal Bloom
Type: Plant / ambulatory organism Size: 1-2 meters diameter Behavior: Semi-mobile plant that migr...
Frost Moth
Type: Night-side herbivore Size: Wingspan: 30-50 cm Behavior: Gentle creature that feeds on ice c...
Crevice Eel
Type: Burrowing predator Size: 3-6 meters long Behavior: Lives in Deep Roads and twilight belt cr...
Storm Beetle
Type: Flying insect / swarm Size: Individual: 5-10 cm; swarm: thousands Behavior: Native to twili...
Feral Bonded Creature
Type: Former Beastwalker mount (any species) Behavior: Psychic bond broken by trauma, death, or s...
Sand Skimmer
Type: Burrowing scavenger (day side) Size: 1-2 meters long Behavior: Burrows through superheated ...