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Handling Player Creativity

Duskara: Stormtide GM Guidance

Player: "Can I use weather working to create a localized fog to hide our approach?" GM Response: ...

Updated 2 months ago by zeruhur

Managing Multiple Storylines

Duskara: Stormtide GM Guidance

Main Plot: Overarching campaign goal (stop rogue faction, decode ancient mystery, survive mega-st...

Updated 2 months ago by zeruhur

Pacing Long-Term Campaigns

Duskara: Stormtide GM Guidance

Sessions 1-3: Establish Stakes Introduce settlements, factions, key NPCs Focus on simple mission...

Updated 2 months ago by zeruhur

Responding to Player Actions

Duskara: Stormtide GM Guidance

RPG storytelling emerges from player choices and system interactions. Don't plan outcomes—respond...

Updated 2 months ago by zeruhur

Psychic Abilities and Balance

Duskara: Stormtide GM Guidance

Psychics aren't mandatory. Non-psychics contribute through skills, equipment, and ingenuity. Over...

Updated 2 months ago by zeruhur

Balancing Resource Depletion

Duskara: Stormtide GM Guidance

Don't micromanage. Track water, food, and energy loosely. Use scarcity as narrative flavor, not t...

Updated 2 months ago by zeruhur

Using Complications Effectively

Duskara: Stormtide GM Guidance

Complications aren't predetermined events—they're prompts you interpret based on what's happening...

Updated 2 months ago by zeruhur

Session Structure

Duskara: Stormtide GM Guidance

Opening: Establish scene, location, immediate goal. "You're two days from Khal-Rim when the wind ...

Updated 2 months ago by zeruhur

Campaign Frameworks

Duskara: Stormtide GM Guidance

1. Caravan Expeditions Premise: Players escort trade caravans between settlements, dealing with s...

Updated 2 months ago by zeruhur

Core GM Principles

Duskara: Stormtide GM Guidance

1. Telegraph Risk: Always tell players what they're risking before they roll. "If you fail, the s...

Updated 2 months ago by zeruhur

Developing Psychic Abilities

Duskara: Stormtide Creating Custom Content

1. Choose Sensory or Motor: Does it enhance perception or allow manipulation? Sensory: detect so...

Updated 2 months ago by zeruhur

Inventing Creatures

Duskara: Stormtide Creating Custom Content

1. Choose Niche: What role does this creature fill? Predator (hunts humans or other fauna) Prey ...

Updated 2 months ago by zeruhur

Creating Factions

Duskara: Stormtide Creating Custom Content

1. Define Core Goal: What does this faction want? Control resource (water, energy, knowledge, ps...

Updated 2 months ago by zeruhur

Designing New Settlements

Duskara: Stormtide Creating Custom Content

1. Choose Scale: 50,000-150,000 (cave/outpost), 200,000-500,000 (mid-size), 500,000-2,000,000 (ma...

Updated 2 months ago by zeruhur

Thermal Bloom

Duskara: Stormtide Bestiary

Type: Plant / ambulatory organism Size: 1-2 meters diameter Behavior: Semi-mobile plant that migr...

Updated 2 months ago by zeruhur

Frost Moth

Duskara: Stormtide Bestiary

Type: Night-side herbivore Size: Wingspan: 30-50 cm Behavior: Gentle creature that feeds on ice c...

Updated 2 months ago by zeruhur

Crevice Eel

Duskara: Stormtide Bestiary

Type: Burrowing predator Size: 3-6 meters long Behavior: Lives in Deep Roads and twilight belt cr...

Updated 2 months ago by zeruhur

Storm Beetle

Duskara: Stormtide Bestiary

Type: Flying insect / swarm Size: Individual: 5-10 cm; swarm: thousands Behavior: Native to twili...

Updated 2 months ago by zeruhur

Feral Bonded Creature

Duskara: Stormtide Bestiary

Type: Former Beastwalker mount (any species) Behavior: Psychic bond broken by trauma, death, or s...

Updated 2 months ago by zeruhur

Sand Skimmer

Duskara: Stormtide Bestiary

Type: Burrowing scavenger (day side) Size: 1-2 meters long Behavior: Burrows through superheated ...

Updated 2 months ago by zeruhur