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1. Draw
The active player draws one card from the deck and places it face-up. This is the Prompt Card. If...
Overview
Each turn follows this sequence. Don't skip steps—each serves a purpose.
Materials Needed
Standard 52-card playing deck Paper and writing implements 4-6 six-sided dice (d6)
Choose Tracking Method
Select how you'll record your settlement's evolution: Map — Draw the linear city stretched along...
Initial Conditions
Starting Resources (choose 2-3) What does your settlement have in abundance or reliable access to...
Time Scale: The Cycle System
Each turn represents one cycle—approximately 15-20 Duskaran days, or roughly one-third of Duskara...
Define Your Settlement
What is the name of your settlement? Choose or create a name that reflects your community's chara...
Overview
Before play, establish your settlement's foundation collaboratively (20-30 minutes). These choice...
Philosophy
You are the wind-shaped people, keepers of memory and makers of new traditions. Your settlement c...
Overview
Duskara: Children of the Twilight is a GMless tabletop RPG for 1+ players about building communit...
License
Duskara © 2026 Roberto Bisceglie This work is licensed under the Creative Commons Attribution-Sha...
Appendix C: Blank Character Sheet
Use this template to create your character. Write your character's name and details in each secti...
Appendix B: Quick Reference Card
CORE MECHANIC: Frame action as closed question Build dice pool: 1 Action Die + Chance Dice - Ris...
Appendix A: Glossary
Key: [term] - Definition (See line XXX for detailed explanation) Core Mechanics Action Die — The ...
Inspirational Media
These works capture the spirit of Duskara—planetary romance, environmental adaptation, psychic ev...
Adventure Design
Duskara adventures emerge from the setting's inherent tensions and opportunities. This section pr...
Example of Play
This extended example demonstrates how Duskara plays at the table, showcasing the interplay of fi...
Facilitating Duskara Games
As the Game Master (or "Facilitator" in GM-less play), your role is to voice the world—its settle...
Encounters and Conflicts
Duskara is not a combat-focused game, but conflicts—physical, social, or environmental—are inevit...
The Deep Roads
The Deep Roads are a vast network of tunnels begun by early human settlers to connect twilight be...