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Materials Needed

Duskara: Children of the Twilight Setup

Standard 52-card playing deck Paper and writing implements 4-6 six-sided dice (d6)

Updated 2 weeks ago by zeruhur

Initial Conditions

Duskara: Children of the Twilight Setup

Starting Resources (choose 2-3) What does your settlement have in abundance or reliable access to...

Updated 2 weeks ago by zeruhur

Time Scale: The Cycle System

Duskara: Children of the Twilight Setup

Each turn represents one cycle, approximately 12 Duskaran days, or roughly one-third of Duskara's...

Updated 2 weeks ago by zeruhur

Define Your Settlement

Duskara: Children of the Twilight Setup

What is the name of your settlement? Choose or create a name that reflects your community's chara...

Updated 2 weeks ago by zeruhur

Overview

Duskara: Children of the Twilight Setup

Before play, establish your settlement's foundation collaboratively (20-30 minutes). These choice...

Updated 2 weeks ago by zeruhur

Philosophy

Duskara: Children of the Twilight Introduction

You are the wind-shaped people, keepers of memory and makers of new traditions. Your settlement c...

Updated 2 weeks ago by zeruhur

Overview

Duskara: Children of the Twilight Introduction

Duskara: Children of the Twilight is a GMless tabletop RPG for 1+ players about building communit...

Updated 2 weeks ago by zeruhur

License

Duskara Duskara

Duskara © 2026 Roberto Bisceglie This work is licensed under the Creative Commons Attribution-Sha...

Updated 2 weeks ago by zeruhur

Appendix C: Blank Character Sheet

Duskara Duskara

Use this template to create your character. Write your character's name and details in each secti...

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Appendix B: Quick Reference Card

Duskara Duskara

CORE MECHANIC: Frame action as closed question Build dice pool: 1 Action Die + Chance Dice - Risk...

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Inspirational Media

Duskara Duskara

These works capture the spirit of Duskara: planetary romance, environmental adaptation, psychic e...

Updated 2 weeks ago by zeruhur

Appendix A: Glossary

Duskara Duskara

Key: [term] - Definition (See line XXX for detailed explanation) Core Mechanics Action Die: The m...

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Adventure Design

Duskara Duskara

Duskara adventures emerge from the setting's inherent tensions and opportunities. This section pr...

Updated 2 weeks ago by zeruhur

Example of Play

Duskara Duskara

This extended example demonstrates how Duskara plays at the table, showcasing the interplay of fi...

Updated 2 weeks ago by zeruhur

Facilitating Duskara Games

Duskara Duskara

As the Game Master (or "Facilitator" in GM-less play), your role is to voice the world: its settl...

Updated 2 weeks ago by zeruhur

Encounters and Conflicts

Duskara Duskara

Duskara is not a combat-focused game, but conflicts (physical, social, or environmental) are inev...

Updated 2 weeks ago by zeruhur

The Deep Roads

Duskara Duskara

The Deep Roads are a vast network of tunnels begun by early human settlers to connect twilight be...

Updated 2 weeks ago by zeruhur

Resource Management

Duskara Duskara

While Duskara focuses on emergent narrative, resource scarcity is central to the setting. This sy...

Updated 2 weeks ago by zeruhur

Wind and Storm Conditions

Duskara Duskara

The eternal wind is more than scenery; it's a living presence that shapes every moment on Duskara...

Updated 2 weeks ago by zeruhur

Creatures and Enemies

Duskara Duskara

Duskara's native life has adapted to extreme conditions over ages of evolution, creating unique o...

Updated 2 weeks ago by zeruhur