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Duskara: Children of the Twilight

Content for Duskara: Children of the Twilight

Introduction

Duskara

Overview

Duskara is a tabletop role-playing game for two or more players that focuses on essential and int...

Introduction

What is role-playing? Role-playing is like stepping into a book or a movie, where you and your fr...

The World of Duskara

A World Between Light and Dark In the year 2187, the colony ship Stellar Horizon departed Earth b...

Character Creation

Creating a character in Duskara involves defining who they are through a series of Tags that capt...

Character Evolution Through Play

Duskara does not use mechanical advancement. There are no experience points, no level-ups, no ski...

Character Death

On Duskara, people die. Sometimes it's meaningful. Sometimes it's not. Either way, it's part of t...

Core Mechanics

The Basic Roll When the outcome of a character's action is uncertain or risky, the game uses a si...

Psychic Abilities

The harsh environment and unknown radiations of Duskara awakened latent psychic abilities in its ...

Environmental Zones

Duskara's three zones—the Day Side, the Twilight Belt, and the Night Side—are more than scenery. ...

Creatures and Enemies

Duskara's native life has adapted to extreme conditions over centuries of evolution, creating uni...

Resource Management

While Duskara focuses on emergent narrative, resource scarcity is central to the setting. This sy...

Wind and Storm Conditions

The eternal wind is more than scenery—it's a living presence that shapes every moment on Duskara....

The Deep Roads

The Deep Roads are a vast network of tunnels begun by early human settlers to connect twilight be...

Encounters and Conflicts

Duskara is not a combat-focused game, but conflicts—physical, social, or environmental—are inevit...

Facilitating Duskara Games

As the Game Master (or "Facilitator" in GM-less play), your role is to voice the world—its settle...

Example of Play

This extended example demonstrates how Duskara plays at the table, showcasing the interplay of fi...

Adventure Design

Duskara adventures emerge from the setting's inherent tensions and opportunities. This section pr...

Inspirational Media

These works capture the spirit of Duskara—planetary romance, environmental adaptation, psychic ev...

Appendix A: Glossary

Key: [term] - Definition (See line XXX for detailed explanation) Core Mechanics Action Die — The ...

Appendix B: Quick Reference Card

CORE MECHANIC: Frame action as closed question Build dice pool: 1 Action Die + Chance Dice - Ris...

Appendix C: Blank Character Sheet

Use this template to create your character. Write your character's name and details in each secti...

License

Duskara © 2026 Roberto Bisceglie This work is licensed under the Creative Commons Attribution-Sha...

Setup

Turn Structure

Actions in Detail

Phases

Prompt Cards: Suits Detailed

End Conditions