Duskara: Children of the Twilight
Content for Duskara: Children of the Twilight
Introduction
Setup
Overview
Before play, establish your settlement's foundation collaboratively (20-30 minutes). These choice...
Define Your Settlement
What is the name of your settlement? Choose or create a name that reflects your community's chara...
Time Scale: The Cycle System
Each turn represents one cycle—approximately 15-20 Duskaran days, or roughly one-third of Duskara...
Initial Conditions
Starting Resources (choose 2-3) What does your settlement have in abundance or reliable access to...
Choose Tracking Method
Select how you'll record your settlement's evolution: Map — Draw the linear city stretched along...
Materials Needed
Standard 52-card playing deck Paper and writing implements 4-6 six-sided dice (d6)
Turn Structure
Overview
Each turn follows this sequence. Don't skip steps—each serves a purpose.
1. Draw
The active player draws one card from the deck and places it face-up. This is the Prompt Card. If...
2. Interpret
The table discusses what the prompt means for your settlement right now, given your current situa...
3. Choose Action
After interpreting the prompt, the table discusses which of the four actions fits best. Sometimes...
4. Resolve Action
Resolution uses a simple dice pool system: Base Pool: Roll 1d6 Add dice for advantages (max 4d6 t...
5. Update Community
Record the outcome: Modify your tracking (map, timeline, character web) Add/remove resources as ...
6. Pass
The next player becomes active and draws a new card. Play continues clockwise (or any agreed orde...
Actions in Detail
CRADLE — Nurture and Build
Cradle actions invest in the settlement's future: growing food, repairing infrastructure, teachin...
WARD — Defend and Protect
Ward actions respond to immediate threats: storms, equipment failures, conflicts, external danger...
PROJECT — Major Initiatives
Projects are substantial undertakings requiring multiple cycles and coordination. They represent ...
DELIBERATE — Discuss and Decide
Deliberate actions focus on collective decision-making, resolving internal tensions, and defining...
Phases
Phase 1: Establishment
Duration: Until the first Queen of any suit is drawn Tone: Hopeful, ambitious, foundational Focus...
Phase 2: Growth
Duration: From first Queen until first King Tone: Expansive, confident, ambitious Focus: The sett...
Phase 3: Crisis
Duration: From first King until Resolution deck exhausts (or alternate end conditions) Tone: Test...
Phase 4: Resolution
Duration: Final few cards of the deck (typically last 3-5 turns) Tone: Reflective, conclusive, we...
Prompt Cards: Suits Detailed
Hearts (♥) — Community & Culture
Hearts represent the human element: relationships, traditions, celebrations, conflicts, memory. T...
Diamonds (♦) — Resources & Technology
Diamonds represent the material and technical aspects of survival: water, power, food, infrastruc...
Spades (♠) — Environment & Adaptation
Spades represent Duskara itself: the wind, storms, temperature extremes, native life, and the psy...
Clubs (♣) — Mysteries & Change
Clubs represent the unknown, transformation, and deep questions: ancient structures, lost knowled...
Complete Card Prompts
This table provides specific prompts for each card. These are starting points—interpret them thro...