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Missions (d20)

Duskara: Stormtide Random Tables

Your settlement's water cistern is poisoned. Find the culprit and new water source. A caravan is three days overdue. Search for survivors or recover cargo. Day-side mining drone returned with unknown artifact. Investigate its origin. Superstorm predicted to h...

Complications (d20)

Duskara: Stormtide Random Tables

Use these when players catch their breath, fail checks, or you need sudden drama. Superstorm intensifies; wind speed doubles, visibility drops to zero. Water cache you were relying on has been sabotaged—poisoned or stolen. Weather Wraith manifests, causing fe...

Weather Events (d12)

Duskara: Stormtide Random Tables

Clear Twilight: Gentle winds, moderate temperature. Rare and cherished. Dust Storm: Day-side winds carry abrasive particles. Visibility zero. Skin lacerations. Ice Storm: Night-side cold front. Water sources freeze. Crops threatened. Superstorm: Wind speed 15...

Loot: Ancient Earth Tech (d12)

Duskara: Stormtide Random Tables

When you loot ruins or salvage day-side operations, you might find: Data Crystal Fragment (corrupted Earth archives, requires decryption) Medical Nanites (heal 3 stress, one-time use, unstable) Portable Solar Charger (powers equipment, fragile) Cryo-Preserved...

11. Appendices

Duskara: Stormtide

Glossary of Duskaran Terms

Duskara: Stormtide 11. Appendices

Auroral Disruption: Night-side aurora intensification causing electromagnetic interference and psychic feedback. Beastwalker: Individual with psychic bond to native fauna (wind serpents, thermal lizards). Catch Your Breath: Game mechanic where skills reset but...

Quick Reference: Core Rules

Duskara: Stormtide 11. Appendices

Making a Check GM telegraphs risk Pick skill, roll matching die Interpret: 1-2 = fail + complication, 3-4 = succeed + complication, 5+ = succeed Reduce skill by one step (d12→d10→d8→d6→d4) Catch Your Breath Resets all skills to original ratings Can be done ...

Character Sheet Template

Duskara: Stormtide 11. Appendices

Name: _________________ Pronouns: _________________ Role: _________________ Skills Endure: [ d4 / d6 / d8 / d10 / d12 ] Navigate: [ d4 / d6 / d8 / d10 / d12 ] Perceive: [ d4 / d6 / d8 / d10 / d12 ] Commune: [ d4 / d6 / d8 / d10 / d12 ] Resolve: [ d4 / d6 / d8...

Solo Oracle Cheat Sheet

Duskara: Stormtide 11. Appendices

Question Oracle (Yes/No Questions) Very unlikely: d4 Unlikely: d6 Likely: d8 Very likely: d10 Almost certain: d12 Results: 1-2: "No, and…" (complication) 3-4: "Yes, but…" (cost) 5+: "Yes, and…" (benefit) Risk Oracle (Action Outcomes) Chaotic: d4 Precariou...

License & Attribution

Duskara: Stormtide 11. Appendices

Duskara: Stormtide © 2025 Roberto Bisceglie Based on Cradle & Ward Designer's Framework by Roberto Bisceglie Duskara: Stormtide is based on Breathless by Fari RPGs (René-Pier Deshaies-Gélinas), licensed for use under the Creative Commons Attribution 4.0 Licens...

Lore

TTRPGs

Duskara Compendium

Content for Duskara Compendium

Introduction

Duskara Compendium

Planetary Profile: Duskara

Duskara Compendium Introduction

Host Star Name: HD Xanthea (colloquial: “Xanthea’s Star”) Spectral Type: K3–K4 main-sequence star Mass: ~0.8 Solar masses Luminosity: ~0.3–0.4 Solar luminosities Estimated Age: ~4–5 billion years Habitable Zone: Relatively close-in orbits, suitable for tidall...

Environmental Zones

Duskara Compendium

The Day Side

Duskara Compendium Environmental Zones

The day side of Duskara is a scorched wasteland where temperatures soar beyond 400°C (752°F). Battered by relentless solar radiation and powerful solar winds, this barren region offers no refuge for life, its surface a desiccated landscape of parched rock. Des...

The Twilight Belt (Primary Habitation Zone)

Duskara Compendium Environmental Zones

The twilight belt, a narrow band spanning 200 to 300 kilometers, serves as the lifeline of Duskara. This equatorial region is the only naturally habitable zone on the planet, with temperatures ranging from temperate near the night side to moderately hot closer...