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472 total results found
Tools
Wind Compass (d6): Mechanical or psychic-enhanced device that reads wind patterns. Essential for navigation. Resonance Crystal (d8): Amplifies psychic abilities. Used by weather workers, deep bonders, and resonance users. Bioluminescent Markers (d4): Glowing o...
Consumables
Water Tokens: Small sealed vials of purified water. Function as currency and emergency resource. 1 token = 1 day's hydration for 1 person. Glowcap Rations (d4): Bioluminescent fungal food. Nutritious but bland. 1 ration = 1 day's food. Thermal Gel (d4): Salve ...
Loot Tables
When you make a loot check, roll for item type based on result (d6, d8, d10, or d12 item). Then roll or choose from the appropriate table: d6 Items (Common) Glowcap rations (3 days) Water tokens (3 tokens) Bioluminescent markers Adaptive layering Basic repair...
Environmental Hazards & Complications
Complication Tables
General Complications (d12) Roll or choose when players catch their breath or checks produce complications: You've attracted attention. Predator, patrol, or rival noticed your activity. Equipment malfunction. Something critical jams, breaks, or runs out of po...
Settlements & Factions
Major Settlements
Aetherion (Population: 1.2 million) Largest twilight belt city. Built around the Stellar Horizon crash site. Central hub for trade, politics, and Earth archive preservation. Key Features: Vertical farms produce 40% of twilight belt food The Vault of Echoes: r...
Factions
Weatherworking Guilds Power Base: Major settlements with storm observation infrastructure Goals: Preserve and advance psychic knowledge, maintain control over storm prediction Methods: Political influence, withholding services, training monopolies Conflict: In...
Additional Settlements
Stormwatch (Population: 200,000) Militant settlement positioned at the most volatile storm corridor in the twilight belt. Specializes in storm prediction and meteorological research. Key Features: The Tempest Wall: massive reinforced barrier system Elite weat...
Bestiary
Wind Serpent
Type: Flying predator / bondable mount Size: 20-40 meters long Behavior: Hunts in twilight belt thermal updrafts. Intelligent, territorial, capable of complex communication. Bonded serpents serve as mounts, messengers, and protectors. Abilities: Flight (susta...
Thermal Lizard
Type: Ambush predator Size: 2-4 meters long Behavior: Heat-seeking, camouflaged in day-side margins and ruins. Waits motionless for hours before striking. Solitary except during mating. Abilities: Thermal camouflage (blends with heat signatures) Explosive spe...
Shadow Stalker
Type: Apex predator (night side) Size: 3-5 meters tall (bipedal) Behavior: Hunts by sound in absolute darkness. Nearly invisible. Territorial. Avoids light instinctively. Abilities: Perfect night camouflage Echolocation Razor claws and fangs Silent movement ...
Glowworm Swarm
Type: Bioluminescent cave-dweller Size: Individual: 10-20 cm; swarm: thousands Behavior: Filter-feeds on airborne spores. Harmless individually, overwhelming in swarms. Light pulses disorient predators. Abilities: Bioluminescence (controllable intensity) Sync...
Sand Skimmer
Type: Burrowing scavenger (day side) Size: 1-2 meters long Behavior: Burrows through superheated sand. Attracted to movement. Scavenges equipment, corpses, and mining waste. Cowardly but persistent. Abilities: Sand-swimming (burrows rapidly) Heat resistance (...
Feral Bonded Creature
Type: Former Beastwalker mount (any species) Behavior: Psychic bond broken by trauma, death, or sabotage. Retains training but acts unpredictably. Dangerous because it understands human tactics. Abilities: Species-dependent (wind serpent, thermal lizard, etc....
Storm Beetle
Type: Flying insect / swarm Size: Individual: 5-10 cm; swarm: thousands Behavior: Native to twilight belt storm fronts. Feed on electrical discharge during superstorms. Harmless individually, dangerous in swarms when they discharge stored energy. Abilities: F...
Crevice Eel
Type: Burrowing predator Size: 3-6 meters long Behavior: Lives in Deep Roads and twilight belt crevices. Ambushes prey by erupting from stone. Excellent tremor sense. Solitary and territorial. Abilities: Stone-boring (creates new tunnels) Tremor sense (detect...
Frost Moth
Type: Night-side herbivore Size: Wingspan: 30-50 cm Behavior: Gentle creature that feeds on ice crystals and lichen. Beautiful bioluminescent wings. Used by Deepkin as light sources and companions. Abilities: Bioluminescence (controllable, multiple colors) Co...
Thermal Bloom
Type: Plant / ambulatory organism Size: 1-2 meters diameter Behavior: Semi-mobile plant that migrates toward heat sources. Roots can detach and re-establish. Absorbs thermal energy for sustenance. Neither predator nor prey—environmental hazard. Abilities: The...