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Solo-Specific Tables

Duskara: Stormtide Solo Play Rules

These tables help generate content when you need inspiration. Mission Generator (d12) Locate Water Source: Find hidden aquifer, repair cistern, or negotiate access to controlled reservoir. Deliver Supplies: Escort caravan, protect cargo, navigate hostile terr...

Solo Campaign Frameworks

Duskara: Stormtide Solo Play Rules

Choose one framework or blend elements to create your own. 1. Lone Wanderer Concept: You're a solo explorer, trader, or exile surviving across settlements. Build reputation, gather resources, and carve out a place in the world. Structure: Session = one missio...

Journaling Prompts

Duskara: Stormtide Solo Play Rules

Solo play benefits from journaling. After each session, answer one or two prompts: What did you discover today? Who did you meet? Will you see them again? What resource are you running low on? How will you resupply? What complication do you fear most? What's ...

Extended Solo Play Example

Duskara: Stormtide Solo Play Rules

Premise: You're Kael Serin, a Deepkin Scout escorting a small caravan from Lumina Caverns to Aurora Bastion. You carry resonance crystal (d10), climbing kit (d8), and a med kit. Your skills: Navigate d10, Perceive d8, Endure d6, others d4. Turn 1: The Journey ...

Locations (d20)

Duskara: Stormtide Random Tables

Aetherion Central Market (bustling trade hub, vertical farms visible) Khal-Rim Thermal Forges (heat shimmer, hammering sounds) Lumina Caverns Resonance Chamber (echoing voices, bioluminescent glow) Aurora Bastion Ice Fields (wind-scoured tundra, harvesting cr...

Missions (d20)

Duskara: Stormtide Random Tables

Your settlement's water cistern is poisoned. Find the culprit and new water source. A caravan is three days overdue. Search for survivors or recover cargo. Day-side mining drone returned with unknown artifact. Investigate its origin. Superstorm predicted to h...

Complications (d20)

Duskara: Stormtide Random Tables

Use these when players catch their breath, fail checks, or you need sudden drama. Superstorm intensifies; wind speed doubles, visibility drops to zero. Water cache you were relying on has been sabotaged—poisoned or stolen. Weather Wraith manifests, causing fe...

Weather Events (d12)

Duskara: Stormtide Random Tables

Clear Twilight: Gentle winds, moderate temperature. Rare and cherished. Dust Storm: Day-side winds carry abrasive particles. Visibility zero. Skin lacerations. Ice Storm: Night-side cold front. Water sources freeze. Crops threatened. Superstorm: Wind speed 15...

Loot: Ancient Earth Tech (d12)

Duskara: Stormtide Random Tables

When you loot ruins or salvage day-side operations, you might find: Data Crystal Fragment (corrupted Earth archives, requires decryption) Medical Nanites (heal 3 stress, one-time use, unstable) Portable Solar Charger (powers equipment, fragile) Cryo-Preserved...

Glossary of Duskaran Terms

Duskara: Stormtide 11. Appendices

Auroral Disruption: Night-side aurora intensification causing electromagnetic interference and psychic feedback. Beastwalker: Individual with psychic bond to native fauna (wind serpents, thermal lizards). Catch Your Breath: Game mechanic where skills reset but...

Quick Reference: Core Rules

Duskara: Stormtide 11. Appendices

Making a Check GM telegraphs risk Pick skill, roll matching die Interpret: 1-2 = fail + complication, 3-4 = succeed + complication, 5+ = succeed Reduce skill by one step (d12→d10→d8→d6→d4) Catch Your Breath Resets all skills to original ratings Can be done ...

Character Sheet Template

Duskara: Stormtide 11. Appendices

Name: _________________ Pronouns: _________________ Role: _________________ Skills Endure: [ d4 / d6 / d8 / d10 / d12 ] Navigate: [ d4 / d6 / d8 / d10 / d12 ] Perceive: [ d4 / d6 / d8 / d10 / d12 ] Commune: [ d4 / d6 / d8 / d10 / d12 ] Resolve: [ d4 / d6 / d8...

Solo Oracle Cheat Sheet

Duskara: Stormtide 11. Appendices

Question Oracle (Yes/No Questions) Very unlikely: d4 Unlikely: d6 Likely: d8 Very likely: d10 Almost certain: d12 Results: 1-2: "No, and…" (complication) 3-4: "Yes, but…" (cost) 5+: "Yes, and…" (benefit) Risk Oracle (Action Outcomes) Chaotic: d4 Precariou...

License & Attribution

Duskara: Stormtide 11. Appendices

Duskara: Stormtide © 2025 Roberto Bisceglie Based on Cradle & Ward Designer's Framework by Roberto Bisceglie Duskara: Stormtide is based on Breathless by Fari RPGs (René-Pier Deshaies-Gélinas), licensed for use under the Creative Commons Attribution 4.0 Licens...

Planetary Profile: Duskara

Duskara Compendium Introduction

Host Star Name: HD Xanthea (colloquial: “Xanthea’s Star”) Spectral Type: K3–K4 main-sequence star Mass: ~0.8 Solar masses Luminosity: ~0.3–0.4 Solar luminosities Estimated Age: ~4–5 billion years Habitable Zone: Relatively close-in orbits, suitable for tidall...

The Day Side

Duskara Compendium Environmental Zones

The day side of Duskara is a scorched wasteland where temperatures soar beyond 400°C (752°F). Battered by relentless solar radiation and powerful solar winds, this barren region offers no refuge for life, its surface a desiccated landscape of parched rock. Des...

The Twilight Belt (Primary Habitation Zone)

Duskara Compendium Environmental Zones

The twilight belt, a narrow band spanning 200 to 300 kilometers, serves as the lifeline of Duskara. This equatorial region is the only naturally habitable zone on the planet, with temperatures ranging from temperate near the night side to moderately hot closer...

The Night Side

Duskara Compendium Environmental Zones

In stark contrast to the blazing day side, Duskara’s night side is a frozen wilderness. Temperatures plummet below -100°C (-148°F), and the landscape is dominated by vast ice sheets and frozen gas deposits. Occasional auroras cast faint, spectral light across ...

Connections Between Zones

Duskara Compendium Environmental Zones

The transition zones between Duskara’s day and night sides are turbulent and dynamic. Storm walls, formed where hot and cold air masses collide, are a near-constant presence at the edges of the twilight belt. These violent systems, though dangerous, bring esse...

Geographical Features

Duskara Compendium The Twilight Belt

The Dayward Edge The Dayward Edge is a rugged landscape of rolling dunes and rocky badlands, sculpted by relentless winds and the searing heat radiating from the day side. Vegetation here is sparse, with resilient plants like sunspires clinging to the arid soi...