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End Conditions

Duskara: Children of the Twilight

Final Reflection

Duskara: Children of the Twilight End Conditions

After the game ends, spend 20-30 minutes in reflection using these prompts. This is essential for closure and sense-making. Core Questions: What did the settlement build that will endure? What was lost along the way? What sacrifices were made? Which character...

Duskara: Whispers of Dusk

Content for Duskara: Whispers of Dusk

The World of Duskara

Duskara: Whispers of Dusk

The Three Faces

Duskara: Whispers of Dusk The World of Duskara

The Day Side: A radiation-scorched wasteland where temperatures exceed 400°C. Robotic mining operations extract rare materials from the margins, but human presence is impossible. The extreme heat drives the planetary winds that define all life in the twilight ...

Human Adaptation

Duskara: Whispers of Dusk The World of Duskara

Eight centuries of exposure to Duskara's environment have awakened latent psychic abilities in its people: Thermal sensing: Reading temperature gradients and heat signatures Weather working: Limited influence over local wind patterns Deep bonding: Psychic con...

Creating Your Chronicle

Duskara: Whispers of Dusk

What Are You Recording?

Duskara: Whispers of Dusk Creating Your Chronicle

You chronicle the history of Duskaran civilization through the eyes of successive Archivists. Each generation inherits incomplete records, must interpret new events, and chooses what knowledge to preserve or suppress.

Who Are the Archivists?

Duskara: Whispers of Dusk Creating Your Chronicle

They are memory-keepers who serve in stone libraries, wander between settlements carrying wind-scrolls and data crystals, or hide in caves transcribing forbidden knowledge. Some Archivists serve ruling powers, others preserve truth in defiance of authority. Ea...

What Does the Archive Look Like?

Duskara: Whispers of Dusk Creating Your Chronicle

The records take many forms: Wind-scrolls etched on treated fabric Stone tablets carved in sheltered alcoves Memory-storing crystals (rare Earth tech) Oral traditions passed through song Digital fragments from before the crash Some Archivists maintain all fo...

Time Scale

Duskara: Whispers of Dusk Creating Your Chronicle

Each turn represents one generation (approximately 20-30 Earth years). The dating system uses cycles—a Duskaran orbital period of roughly 30-35 Earth days. By the present era (3000 CE), Duskara has experienced approximately 8,430 cycles since the crash (Cycle ...

What Changes Matter?

Duskara: Whispers of Dusk Creating Your Chronicle

Track changes across multiple dimensions: Material: Resources, structures, technology, settlements Cultural: Traditions, beliefs, languages, customs Knowledge: What is learned, lost, reinterpreted, or suppressed Power: Who rules, who resists, what factions em...

Game Loop

Duskara: Whispers of Dusk

Step 1: Define the Current Archivist

Duskara: Whispers of Dusk Game Loop

At the start of each generation, establish the Archivist who will record this era. Roll on the d66 tables below or choose results that inspire you: Name - What is this Archivist called? Title - How are they known among their people? Form of Archive - What med...

Step 2: Roll d6 → Number of Events This Generation

Duskara: Whispers of Dusk Game Loop

Each generation experiences different levels of change: 1-2: A quiet period—only one major event occurs 3-4: Two significant events shape this era 5-6: Three events mark a time of upheaval or transformation

Step 3: For Each Event

Duskara: Whispers of Dusk Game Loop

Roll d66 to determine the major event (use the event table) Draw a card from a standard deck for thematic interpretation (see card meanings in SRD) Write a chronicle entry recording what happened and what it means Mark what changed - note transformations in D...

Step 4: Advance Time

Duskara: Whispers of Dusk Game Loop

Shift to the next Archivist generation Note how records were preserved, altered, or damaged in the transition Update the date (add ~20-30 years or ~250-400 cycles) Consider: What knowledge passed down? What was lost?

Step 5: Continue Until the End

Duskara: Whispers of Dusk Game Loop

When the Ace of Spades is drawn, the chronicle approaches its conclusion. Play continues for 1-3 more generations, then write a final entry reflecting on the entire lineage of Archivists and what they preserved.

Chronicle Entry Format

Duskara: Whispers of Dusk

Example Entry

Duskara: Whispers of Dusk Chronicle Entry Format

Archivist Maren Zephyros, Cycle 7,845, Late Consolidation Era The settlement of Windward Spire collapsed during a superstorm, its foundations undermined by decades of erosion. Survivors fled to neighboring cities, carrying what records they could salvage. (d6...