Character Death
On Duskara, people die. Sometimes it's meaningful. Sometimes it's not. Either way, it's part of the story.
When Death Occurs
A character dies when the fiction calls for it. There are no special conditions, no dramatic requirements, no exceptions for plot armor. If a failed roll in a dangerous situation means the character doesn't survive, then they don't survive.
This can happen:
- Mid-mission, in the middle of nothing important
- Quietly, without fanfare
- Anticlimactically, without a final speech
- From simple mistakes or bad luck
- In ways that feel wrong or unfair
All of these are valid. The fiction doesn't care about narrative timing.
The Character Is Gone
When a character dies, they're gone. There's no resurrection, no last-minute save, no retcon because the timing felt off.
Acknowledge it simply: "Your character dies here."
Then the facilitator and table move forward.
Their Impact Remains
Even though the character is gone, what they did matters:
- Relationships persist — Other characters remember them, grieve them, or carry obligations they left behind
- Consequences continue — Projects the character started affect the world. Promises made shape what comes next
- Legacy — The settlement remembers them. They changed people. They left marks on Duskara
- Unfinished business — Other characters might pursue the dead character's Goals, or struggle with their unresolved Nemeses
The character may be absent, but their presence in the story doesn't disappear.
Next Scene: A New Character
Usually immediately, sometimes after a brief moment, a new character joins the story. They might be:
- Someone the group knew and who was already present
- A new arrival to the settlement
- Someone stepping into a role the dead character left empty
- A completely different person with different Goals and connections
There's no mechanical cost or delay. The world keeps moving. People die on Duskara, and life continues.