♣ Clubs (Conflict & Challenge)
How does this event involve struggle against environment, opposing factions, or internal discord?
| Card | Prompt |
|---|---|
| A | A new threat emerges—superstorm intensifies, day-side mining operation turns hostile, disease spreads |
| 2 | Settlements must unite—against environmental disaster, external pressure, or mutual enemy |
| 3 | Rivalry develops—between weatherworker guilds, Archivist lineages, competing settlements |
| 4 | Defenses are tested—windbreaks fail in storms, Deep Roads collapse, settlement walls crack |
| 5 | Minor conflict erupts—trade disputes, border skirmishes, ideological arguments within councils |
| 6 | Suspicion spreads—psychic abilities blamed for disasters, Archivists accused of falsification, strangers mistrusted |
| 7 | A difficult decision divides opinion—whether to abandon a failing settlement, how to interpret ancient records |
| 8 | External pressure intensifies—environmental conditions worsen, neighboring settlements make demands |
| 9 | Internal rebellion—cave dwellers challenge twilight authority, factions dispute Accord leadership |
| 10 | Major confrontation—settlements go to war over water, violent uprising against corrupt leaders |
| J | An agitator appears—radical weatherworker challenging traditions, revolutionary questioning the Accord |
| Q | Strategic resistance—guerrilla tactics in Deep Roads, careful preservation of forbidden knowledge |
| K | Authority is challenged or asserted—Accord dissolves or strengthens, tyrants rise or fall |