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Pacing Long-Term Campaigns

Sessions 1-3: Establish Stakes

  • Introduce settlements, factions, key NPCs
  • Focus on simple missions (caravan escort, salvage, resource gathering)
  • Let players experience core mechanics without overwhelming complications
  • Build investment in community or faction

Sessions 4-6: Escalate Tension

  • Introduce faction conflicts, political intrigue
  • Increase environmental hazards (superstorms, predator attacks)
  • Begin long-term mystery threads (ancient structures, psychic phenomena)
  • Force difficult choices (rescue vs. profit, loyalty vs. ethics)

Sessions 7-10: Crisis Point

  • Major catastrophe threatens settlement or region
  • Multiple factions mobilize, players caught in middle
  • Ancient mysteries begin revealing connections
  • Resource scarcity reaches critical levels
  • Boss encounters (rogue weatherworker, feral creature pack, corporate army)

Sessions 11+: Resolution and New Beginning

  • Immediate crisis resolved but consequences remain
  • Political landscape shifts based on player actions
  • New threats emerge from resolved plots
  • Players establish legacy (settlement founded, faction leadership, legendary status)