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Missions (d20)
- Your settlement's water cistern is poisoned. Find the culprit and new water source.
- A caravan is three days overdue. Search for survivors or recover cargo.
- Day-side mining drone returned with unknown artifact. Investigate its origin.
- Superstorm predicted to hit settlement in 48 hours. Reinforce defenses or evacuate.
- Weatherworker reports Weather Wraith manifesting in storm fronts. Contain it.
- Rival settlement claims your ice harvesting grounds. Negotiate or fight.
- Deepkin scout brings news: Deep Roads section collapsed, cutting off trade route. Find alternate path.
- Feral wind serpent attacks caravans. Track and eliminate or rehabilitate.
- Geothermal vent shows signs of eruption. Evacuate nearby settlement.
- Archivist hires you to recover data crystal from restricted alien structure.
- Bandit gang demands protection payment from your settlement. Pay, fight, or negotiate.
- Psychic seeker experiencing uncontrolled awakening. Train them or bring to Weatherworker.
- Ancient Earth satellite begins transmitting. Decode signal and investigate source.
- Water Judge accused of hoarding resources. Investigate and deliver verdict.
- Night-side aurora intensifies, disrupting all communications. Deliver urgent message manually.
- Settlement elder dies, leaving succession dispute. Mediate or support candidate.
- Beastwalker's bond inverted—creature becomes aggressive. Diagnose and fix.
- Day-side salvage crew discovers functioning structure. Secure it before rivals arrive.
- Thermal inversion causes ecological chaos. Protect crops and livestock.
- Mysterious signal from uncharted Deep Roads section. Investigate with scout team.