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Catch Your Breath

To reset all your skills to their original ratings, you can catch your breath. This is a brief respite in tension—finding shelter during a storm, taking cover in ruins, resting at a settlement.

Catching your breath can be done at any time, even during combat or crisis.

When you catch your breath, the GM looks at the scene and introduces a new complication for the group. The world doesn't wait while you rest.

Example Complications (GM picks or rolls on table in Section 5):

  • Bandits arrive, attracted by your campfire
  • The superstorm shifts course toward your position
  • A water cache you were counting on has been sabotaged
  • A psychic aberration manifests nearby
  • A geothermal vent in your shelter begins to destabilize
  • You're discovered by a hostile settlement patrol