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Step 3: Origin

Define where or when your Windcaller speaks from.

  • A known settlement (e.g. Aetherion, Lumina Caverns, Harmattan's Reach)
  • A ruined outpost long lost to the maps
  • A drifting refuge in the upper air
  • The edge of the Day Side, waiting for the flame to rise
  • Centuries later, in a world where Windcallers are myth
  • Deep in the night-side caves with the Deepkin

You can begin in different eras. You might even contradict each other. The fragments are the only truth you share.