Step 1: Roll for the Storm
The player who just received a fragment rolls 1d6:
| Roll | Storm Effect |
|---|---|
| 1 | Ritual Failure — A rite mentioned in the last 2 fragments goes catastrophically wrong. Describe the consequences in your next fragment. |
| 2 | Inverted Truth — Something previously believed true is revealed to be false or misremembered. Choose one established fact and reverse it. |
| 3 | Scrambled Voice — Your next fragment must be partially corrupted, illegible, or interrupted. Parts of your message don't reach the other Windcaller. |
| 4 | Collapsed Location — A place on the map is destroyed, abandoned, or made inaccessible. Cross it out together. |
| 5 | Psychic Surge — Both Windcallers experience a shared vision or sensation. Describe it together, then both gain 1 Echo token. |
| 6 | The Wind's Mercy — No disruption. Instead, both players gain 1 Echo token and may ask one clarifying question out of character. |