Skip to main content

Initial Conditions

Starting Resources (choose 2-3)

What does your settlement have in abundance or reliable access to?

  • Wind Turbine Array — Stable power generation from the eternal winds; lights stay on, systems run smoothly
  • Deep Aquifer Access — Reliable underground water source; you're never thirsty, can afford irrigation
  • Vertical Farm Complex — Multi-level agricultural system; food security and surplus for trade
  • Thermal Exchange Network — Sophisticated heating/cooling using temperature differentials; comfortable living spaces
  • Storm Shelters — Reinforced deep structures; your people weather superstorms safely
  • Data Crystal Archive — Extensive preserved knowledge from Earth; technical and cultural information
  • Psychic Talent Pool — Unusually high number of thermal sensors, weather workers, or bonded individuals
  • Deep Road Connection — Direct tunnel access to cave settlements; regular trade and cultural exchange
  • Native Life Sanctuary — Protected area where Duskaran creatures thrive; potential for bonding and study
  • Salvage Stockpile — Recovered components from the Stellar Horizon or ancient mining equipment

Starting Challenges (choose 1-2)

What problems or tensions already exist?

  • Failing Infrastructure — Critical systems (water pumps, power grid, storm barriers) showing age and wear
  • Resource Rationing — One essential resource (water, food, power) insufficient for current population
  • Superstorm Damage — Recent massive storm destroyed part of the settlement; rebuilding ongoing
  • Cultural Fracture — Deep disagreement between Earth Rememberers and Duskara-Born about the community's direction
  • Psychic Unrest — Gifted individuals (sensors, workers, bonded) feeling marginalized or exploited
  • Isolation — Cut off from other settlements by broken Deep Roads or political tensions
  • Ancient Mystery — Discovery of inexplicable structure or phenomenon nearby; some want to investigate, others fear it
  • Population Pressure — Too many people for available resources; decisions about who can stay becoming urgent
  • Generational Divide — Young and old unable to agree on settlement priorities
  • Boundary Dispute — Conflict with neighboring settlement over territory, resources, or jurisdiction

The First Question

Pose one open question about your settlement's future to frame early play:

Sample questions:

  • "Can we repair the failing thermal exchange before winter-side temperatures become unbearable?"
  • "Will the Earth Rememberers and Duskara-Born find common ground, or will the settlement fracture?"
  • "Should we investigate the ancient structure in the scorched lands, despite the dangers?"
  • "How do we manage the growing population without exhausting our aquifer?"
  • "Can the psychic talented be integrated as honored community members rather than feared outsiders?"
  • "Will we reach out to the isolated cave settlements, or remain separate?"