Initial Conditions
Starting Resources (choose 2-3)
What does your settlement have in abundance or reliable access to?
- Wind Turbine Array — Stable power generation from the eternal winds; lights stay on, systems run smoothly
- Deep Aquifer Access — Reliable underground water source; you're never thirsty, can afford irrigation
- Vertical Farm Complex — Multi-level agricultural system; food security and surplus for trade
- Thermal Exchange Network — Sophisticated heating/cooling using temperature differentials; comfortable living spaces
- Storm Shelters — Reinforced deep structures; your people weather superstorms safely
- Data Crystal Archive — Extensive preserved knowledge from Earth; technical and cultural information
- Psychic Talent Pool — Unusually high number of thermal sensors, weather workers, or bonded individuals
- Deep Road Connection — Direct tunnel access to cave settlements; regular trade and cultural exchange
- Native Life Sanctuary — Protected area where Duskaran creatures thrive; potential for bonding and study
- Salvage Stockpile — Recovered components from the Stellar Horizon or ancient mining equipment
Starting Challenges (choose 1-2)
What problems or tensions already exist?
- Failing Infrastructure — Critical systems (water pumps, power grid, storm barriers) showing age and wear
- Resource Rationing — One essential resource (water, food, power) insufficient for current population
- Superstorm Damage — Recent massive storm destroyed part of the settlement; rebuilding ongoing
- Cultural Fracture — Deep disagreement between Earth Rememberers and Duskara-Born about the community's direction
- Psychic Unrest — Gifted individuals (sensors, workers, bonded) feeling marginalized or exploited
- Isolation — Cut off from other settlements by broken Deep Roads or political tensions
- Ancient Mystery — Discovery of inexplicable structure or phenomenon nearby; some want to investigate, others fear it
- Population Pressure — Too many people for available resources; decisions about who can stay becoming urgent
- Generational Divide — Young and old unable to agree on settlement priorities
- Boundary Dispute — Conflict with neighboring settlement over territory, resources, or jurisdiction
The First Question
Pose one open question about your settlement's future to frame early play:
Sample questions:
- "Can we repair the failing thermal exchange before winter-side temperatures become unbearable?"
- "Will the Earth Rememberers and Duskara-Born find common ground, or will the settlement fracture?"
- "Should we investigate the ancient structure in the scorched lands, despite the dangers?"
- "How do we manage the growing population without exhausting our aquifer?"
- "Can the psychic talented be integrated as honored community members rather than feared outsiders?"
- "Will we reach out to the isolated cave settlements, or remain separate?"