Initial Conditions
Starting Resources (choose 2-3)
What does your settlement have in abundance or reliable access to?
- Wind Turbine Array
—: Stable power generation from the eternal winds; lights stay on, systems run smoothly - Deep Aquifer Access
—: Reliable underground water source; you're never thirsty, can afford irrigation - Vertical Farm Complex
—: Multi-level agricultural system; food security and surplus for trade - Thermal Exchange Network
—: Sophisticated heating/cooling using temperature differentials; comfortable living spaces - Storm Shelters
—: Reinforced deep structures; your people weather superstorms safely - Data Crystal Archive
—: Extensive preserved knowledge from Earth; technical and cultural information - Psychic Talent Pool
—: Unusually high number of thermal sensors, weather workers, or bonded individuals - Deep Road Connection
—: Direct tunnel access to cave settlements; regular trade and cultural exchange - Native Life Sanctuary
—: Protected area where Duskaran creatures thrive; potential for bonding and study - Salvage Stockpile
—: Recovered components from the Stellar Horizon or ancient mining equipment
Starting Challenges (choose 1-2)
What problems or tensions already exist?
- Failing Infrastructure
—: Critical systems (water pumps, power grid, storm barriers) showing age and wear - Resource Rationing
—: One essential resource (water, food, power) insufficient for current population - Superstorm Damage
—: Recent massive storm destroyed part of the settlement; rebuilding ongoing - Cultural Fracture
—: Deep disagreement between Earth Rememberers and Duskara-Born about the community's direction - Psychic Unrest
—: Gifted individuals (sensors, workers, bonded) feeling marginalized or exploited - Isolation
—: Cut off from other settlements by broken Deep Roads or political tensions - Ancient Mystery
—: Discovery of inexplicable structure or phenomenon nearby; some want to investigate, others fear it - Population Pressure
—: Too many people for available resources; decisions about who can stay becoming urgent - Generational Divide
—: Young and old unable to agree on settlement priorities - Boundary Dispute
—: Conflict with neighboring settlement over territory, resources, or jurisdiction
The First Question
Pose one open question about your settlement's future to frame early play:
Sample questions:
- "Can we repair the failing thermal exchange before winter-side temperatures become unbearable?"
- "Will the Earth Rememberers and Duskara-Born find common ground, or will the settlement fracture?"
- "Should we investigate the ancient structure in the scorched lands, despite the dangers?"
- "How do we manage the growing population without exhausting our aquifer?"
- "Can the psychic talented be integrated as honored community members rather than feared outsiders?"
- "Will we reach out to the isolated cave settlements, or remain separate?"