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Final Reflection
After the game ends, spend 20-30 minutes in reflection using these prompts. This is essential for closure and sense-making. Core Questions: What did the settlement build that will endure? What was lost along the way? What sacrifices were made? Which character...
The Three Faces
The Day Side: A radiation-scorched wasteland where temperatures exceed 400°C. Robotic mining operations extract rare materials from the margins, but human presence is impossible. The extreme heat drives the planetary winds that define all life in the twilight ...
Human Adaptation
Eight centuries of exposure to Duskara's environment have awakened latent psychic abilities in its people: Thermal sensing: Reading temperature gradients and heat signatures Weather working: Limited influence over local wind patterns Deep bonding: Psychic con...
What Are You Recording?
You chronicle the history of Duskaran civilization through the eyes of successive Archivists. Each generation inherits incomplete records, must interpret new events, and chooses what knowledge to preserve or suppress.
Who Are the Archivists?
They are memory-keepers who serve in stone libraries, wander between settlements carrying wind-scrolls and data crystals, or hide in caves transcribing forbidden knowledge. Some Archivists serve ruling powers, others preserve truth in defiance of authority. Ea...
What Does the Archive Look Like?
The records take many forms: Wind-scrolls etched on treated fabric Stone tablets carved in sheltered alcoves Memory-storing crystals (rare Earth tech) Oral traditions passed through song Digital fragments from before the crash Some Archivists maintain all fo...
Time Scale
Each turn represents one generation (approximately 20-30 Earth years). The dating system uses cycles—a Duskaran orbital period of roughly 30-35 Earth days. By the present era (3000 CE), Duskara has experienced approximately 8,430 cycles since the crash (Cycle ...
What Changes Matter?
Track changes across multiple dimensions: Material: Resources, structures, technology, settlements Cultural: Traditions, beliefs, languages, customs Knowledge: What is learned, lost, reinterpreted, or suppressed Power: Who rules, who resists, what factions em...
Step 1: Define the Current Archivist
At the start of each generation, establish the Archivist who will record this era. Roll on the d66 tables below or choose results that inspire you: Name - What is this Archivist called? Title - How are they known among their people? Form of Archive - What med...
Step 2: Roll d6 → Number of Events This Generation
Each generation experiences different levels of change: 1-2: A quiet period—only one major event occurs 3-4: Two significant events shape this era 5-6: Three events mark a time of upheaval or transformation
Step 3: For Each Event
Roll d66 to determine the major event (use the event table) Draw a card from a standard deck for thematic interpretation (see card meanings in SRD) Write a chronicle entry recording what happened and what it means Mark what changed - note transformations in D...
Step 4: Advance Time
Shift to the next Archivist generation Note how records were preserved, altered, or damaged in the transition Update the date (add ~20-30 years or ~250-400 cycles) Consider: What knowledge passed down? What was lost?
Step 5: Continue Until the End
When the Ace of Spades is drawn, the chronicle approaches its conclusion. Play continues for 1-3 more generations, then write a final entry reflecting on the entire lineage of Archivists and what they preserved.
Example Entry
Archivist Maren Zephyros, Cycle 7,845, Late Consolidation Era The settlement of Windward Spire collapsed during a superstorm, its foundations undermined by decades of erosion. Survivors fled to neighboring cities, carrying what records they could salvage. (d6...
♥ Hearts (Bonds & Memory)
How does this event affect relationships, culture, collective memory, or the bonds between people and place? Card Prompt A This event will echo through generations—wind-songs will be composed, oral traditions will preserve it 2 An old Earth custom is ...
♦ Diamonds (Resources & Survival)
How does this event impact water, materials, technology, infrastructure, or the physical struggle to endure? Card Prompt A A major discovery—new aquifer, intact Earth tech, rich mineral deposits in day-side margins 2 Trade routes open between settleme...
♣ Clubs (Conflict & Challenge)
How does this event involve struggle against environment, opposing factions, or internal discord? Card Prompt A A new threat emerges—superstorm intensifies, day-side mining operation turns hostile, disease spreads 2 Settlements must unite—against envi...
♠ Spades (Endings & Transitions)
How does this event mark closure, death, transformation, or the passage from one era to another? Card Prompt A Something ends irrevocably—this event will reshape Duskaran civilization permanently 2 A cycle completes—generational transition, settlement...
Special Card: Ace of Spades
When this card is drawn, the chronicle approaches its conclusion. Continue playing for 1-3 more generations, then write your final entry. The lineage of Archivists is reaching the end of its recorded history—for better or worse.
Major Historical Events (d66)
D66 Event 11 A settlement petitions to join the Duskaran Accord, seeking protection or trade access. 12 Ancient Earth technology is discovered in the ruins of the original landing site. 13 A weatherworker guild announces a breakthrough in wind patte...