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472 total results found
Family / Kin Names
Thornvale, Emberlyn, Luyareh, Ashenfall, Velkara, Zyltar, Vosir, Xorath, Myralis, Tynoria
Honorifics or Titles
The Last Listener Warden of Silence Flame-Touched The One Who Forgot Chimebound Keeper of Hollow Wind
Canonical Settlements
Twilight Belt: Aetherion (major hub) Harmattan's Reach Storm Watch Ridge Keep Night Side: Lumina Caverns (Deepkin) Thermal Gate The Deep Roads (network) Day Border: Scorch Ridge Glass Fields Mining Station Seventeen
Fragment Templates
1. Field Log
Windcaller Log #\044 — Aetherion Outskirts Sky Pressure: Rising Aurora Strength: Low Observed anomaly at the Echo Pool. Sigils matched those seen during the Breach incident. Possible resonance with Subject [REDACTED]. Further testing required. Closing note: I...
2. Letter
To the one who still listens, I walked the same ridge again today. The trees haven't grown back. The air tastes like salt and forgetting. You left something here. A silence shaped like you. I've carried it long enough. — Veyna
3. Ritual Fragment
Binding of the Fourth Breath — Fragment only [Line 1 missing] ...and then the chime is struck thrice, with breath held on the second tone. The name must be written in salt. Not spoken. Never again. Burn the map. It remembers too well.
4. Dream Transcript
Dream #17 The floodplain glowed like glass. You were kneeling in the ruins, writing symbols on your palms. When I called your name, you looked at me with someone else's eyes. The wind laughed. Then it started to rain inside the room. Duskara: Echoes in th...
Duskara: Children of the Twilight
Content for Duskara: Children of the Twilight
Introduction
Philosophy
You are the wind-shaped people, keepers of memory and makers of new traditions. Your settlement clings to the twilight belt, that narrow band where life can flourish between scorching day and frozen night. The eternal wind howls at your walls, storms gather wh...
Setup
Define Your Settlement
What is the name of your settlement? Choose or create a name that reflects your community's character. Duskaran settlements often reference wind patterns, temperature zones, or founding ideals: Wind names: Galehold, Breezehaven, Stormwatch, Whisperkeep Temper...
Time Scale: The Cycle System
Each turn represents one cycle—approximately 15-20 Duskaran days, or roughly one-third of Duskara's 30-35 day orbital period around HD Xanthea. Three turns equal one full orbital period. A cycle is long enough for: Crops to show growth stages Major weather pa...
Initial Conditions
Starting Resources (choose 2-3) What does your settlement have in abundance or reliable access to? Wind Turbine Array — Stable power generation from the eternal winds; lights stay on, systems run smoothly Deep Aquifer Access — Reliable underground water sourc...
Choose Tracking Method
Select how you'll record your settlement's evolution: Map — Draw the linear city stretched along the twilight belt; add structures, farms, wind turbines Timeline — Chronicle the settlement's story cycle by cycle with dates and events Character Web — Focus on ...
Materials Needed
Standard 52-card playing deck Paper and writing implements 4-6 six-sided dice (d6)
Turn Structure
1. Draw
The active player draws one card from the deck and places it face-up. This is the Prompt Card. If the deck runs out: Reshuffle all non-milestone cards (2-10) and continue. Queens and Kings stay in the discard—they've already triggered their phase transitions.
2. Interpret
The table discusses what the prompt means for your settlement right now, given your current situation, challenges, and recent events. The card provides the raw prompt through its suit and rank. The table brings it to life by grounding it in your settlement's s...