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On Endings

Duskara: Echoes in the Wind Designer Notes

Some of the most powerful endings happen quietly. You don't need a dramatic climax. Sometimes one fragment answers every question simply by existing. Trust that moment.

On Echo Tokens

Duskara: Echoes in the Wind Designer Notes

The token economy is tight by design. Three tokens isn't much. You'll need to let some mysteries remain mysteries. You can't force every answer. That's the point.

Windcaller Character Sheet

Duskara: Echoes in the Wind

Name

Duskara: Echoes in the Wind Windcaller Character Sheet

Voice & Medium

Duskara: Echoes in the Wind Windcaller Character Sheet

How do you communicate? (poetry, diagrams, audio, sigils, song, etc.)

Attunement

Duskara: Echoes in the Wind Windcaller Character Sheet

Choose one: ☐ Weatherworking — shape storms, calm winds, invoke rain ☐ Thermal Sight — see heat, life, emotional residue ☐ Deep Bonding — empathically connect with native fauna ☐ Waterfinding — detect hidden moisture and aquifers

Origin

Duskara: Echoes in the Wind Windcaller Character Sheet

Where or when do you write from? ☐ Known Settlement: _______________________________ ☐ Ruined Outpost ☐ Drifting Sky Refuge ☐ Edge of the Day Side ☐ Deep Night Caves (Deepkin) ☐ Distant Future (Windcallers are myth) ☐ Other: ___________________________________...

The Bond

Duskara: Echoes in the Wind Windcaller Character Sheet

Answer one or more. You may write in fragments. • What did I once promise you? • What did we never finish? • What do I regret? • What do I still carry that once belonged to you?

The Burden

Duskara: Echoes in the Wind Windcaller Character Sheet

☐ I broke the storm that should not have been broken. ☐ I swore never to forget. I have failed. ☐ I kept the memory alive too long. ☐ I lost the child. ☐ I remember what never happened. ☐ Custom: _____________________________________

Echo Tokens

Duskara: Echoes in the Wind Windcaller Character Sheet

CURRENT: ☐ ☐ ☐ Spent: Regained:

Transmission Log

Duskara: Echoes in the Wind

Fragment Entry

Duskara: Echoes in the Wind Transmission Log

Cycle #: __________ Sender: _________________________________ Date (fictional or real): ___________________________ Fragment Type: ☐ Letter ☐ Field Log ☐ Dream ☐ Ritual ☐ Audio ☐ Vision ☐ Map ☐ Other: __________ Title or First Line: Summary / Event / Emotion:...

Quick Reference

Duskara: Echoes in the Wind

Each Fragment Must

Duskara: Echoes in the Wind Quick Reference

✓ Be grounded in place and time ✓ Reference the previous fragment ✓ Change something (map, truth, memory) ✓ Invite response ✓ Respect boundaries

Echo Tokens (Start with 3)

Duskara: Echoes in the Wind Quick Reference

Ask Direct Question (1) Contradict Memory (1) Invoke Shared Echo (2) Regain: Complete a ritual, answer old questions, acknowledge truths, Storm Event

Storm Events (Every 4 Fragments)

Duskara: Echoes in the Wind Quick Reference

Roll 1d6: Ritual Failure Inverted Truth Scrambled Voice Collapsed Location Psychic Surge (+1 token each) Wind's Mercy (+1 token each)

The Map

Duskara: Echoes in the Wind Quick Reference

Generate with 3d6 each (1-2: Ruin, 3-4: Settlement, 5-6: Natural) Add locations as fragments introduce them Cross out destroyed places Game ends when map collapses

Game Ends When

Duskara: Echoes in the Wind Quick Reference

Rite completed Map collapses Fragment unanswered Both agree story is told

Names and Locations

Duskara: Echoes in the Wind

Given Names

Duskara: Echoes in the Wind Names and Locations

Aelith, Ralvek, Saeli, Teshun, Veyna, Dhuvan, Isarn, Zohren, Thira, Lorik, Zoryn, Omet, Nyrel, Feryn, Moraine