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On Endings
Some of the most powerful endings happen quietly. You don't need a dramatic climax. Sometimes one fragment answers every question simply by existing. Trust that moment.
On Echo Tokens
The token economy is tight by design. Three tokens isn't much. You'll need to let some mysteries remain mysteries. You can't force every answer. That's the point.
Windcaller Character Sheet
Name
Voice & Medium
How do you communicate? (poetry, diagrams, audio, sigils, song, etc.)
Attunement
Choose one: ☐ Weatherworking — shape storms, calm winds, invoke rain ☐ Thermal Sight — see heat, life, emotional residue ☐ Deep Bonding — empathically connect with native fauna ☐ Waterfinding — detect hidden moisture and aquifers
Origin
Where or when do you write from? ☐ Known Settlement: _______________________________ ☐ Ruined Outpost ☐ Drifting Sky Refuge ☐ Edge of the Day Side ☐ Deep Night Caves (Deepkin) ☐ Distant Future (Windcallers are myth) ☐ Other: ___________________________________...
The Bond
Answer one or more. You may write in fragments. • What did I once promise you? • What did we never finish? • What do I regret? • What do I still carry that once belonged to you?
The Burden
☐ I broke the storm that should not have been broken. ☐ I swore never to forget. I have failed. ☐ I kept the memory alive too long. ☐ I lost the child. ☐ I remember what never happened. ☐ Custom: _____________________________________
Echo Tokens
CURRENT: ☐ ☐ ☐ Spent: Regained:
Transmission Log
Fragment Entry
Cycle #: __________ Sender: _________________________________ Date (fictional or real): ___________________________ Fragment Type: ☐ Letter ☐ Field Log ☐ Dream ☐ Ritual ☐ Audio ☐ Vision ☐ Map ☐ Other: __________ Title or First Line: Summary / Event / Emotion:...
Quick Reference
Each Fragment Must
✓ Be grounded in place and time ✓ Reference the previous fragment ✓ Change something (map, truth, memory) ✓ Invite response ✓ Respect boundaries
Echo Tokens (Start with 3)
Ask Direct Question (1) Contradict Memory (1) Invoke Shared Echo (2) Regain: Complete a ritual, answer old questions, acknowledge truths, Storm Event
Storm Events (Every 4 Fragments)
Roll 1d6: Ritual Failure Inverted Truth Scrambled Voice Collapsed Location Psychic Surge (+1 token each) Wind's Mercy (+1 token each)
The Map
Generate with 3d6 each (1-2: Ruin, 3-4: Settlement, 5-6: Natural) Add locations as fragments introduce them Cross out destroyed places Game ends when map collapses
Game Ends When
Rite completed Map collapses Fragment unanswered Both agree story is told
Names and Locations
Given Names
Aelith, Ralvek, Saeli, Teshun, Veyna, Dhuvan, Isarn, Zohren, Thira, Lorik, Zoryn, Omet, Nyrel, Feryn, Moraine