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Echo Tokens

Duskara: Echoes in the Wind Windcaller Character Sheet

CURRENT: ☐ ☐ ☐ Spent: Regained:

Fragment Entry

Duskara: Echoes in the Wind Transmission Log

Cycle #: __________ Sender: _________________________________ Date (fictional or real): ___________________________ Fragment Type: ☐ Letter ☐ Field Log ☐ Dream ☐ Ritual ☐ Audio ☐ Vision ☐ Map ☐ Other: __________ Title or First Line: Summary / Event / Emotion:...

Each Fragment Must

Duskara: Echoes in the Wind Quick Reference

✓ Be grounded in place and time ✓ Reference the previous fragment ✓ Change something (map, truth, memory) ✓ Invite response ✓ Respect boundaries

Echo Tokens (Start with 3)

Duskara: Echoes in the Wind Quick Reference

Ask Direct Question (1) Contradict Memory (1) Invoke Shared Echo (2) Regain: Complete a ritual, answer old questions, acknowledge truths, Storm Event

Storm Events (Every 4 Fragments)

Duskara: Echoes in the Wind Quick Reference

Roll 1d6: Ritual Failure Inverted Truth Scrambled Voice Collapsed Location Psychic Surge (+1 token each) Wind's Mercy (+1 token each)

The Map

Duskara: Echoes in the Wind Quick Reference

Generate with 3d6 each (1-2: Ruin, 3-4: Settlement, 5-6: Natural) Add locations as fragments introduce them Cross out destroyed places Game ends when map collapses

Game Ends When

Duskara: Echoes in the Wind Quick Reference

Rite completed Map collapses Fragment unanswered Both agree story is told

Given Names

Duskara: Echoes in the Wind Names and Locations

Aelith, Ralvek, Saeli, Teshun, Veyna, Dhuvan, Isarn, Zohren, Thira, Lorik, Zoryn, Omet, Nyrel, Feryn, Moraine

Family / Kin Names

Duskara: Echoes in the Wind Names and Locations

Thornvale, Emberlyn, Luyareh, Ashenfall, Velkara, Zyltar, Vosir, Xorath, Myralis, Tynoria

Honorifics or Titles

Duskara: Echoes in the Wind Names and Locations

The Last Listener Warden of Silence Flame-Touched The One Who Forgot Chimebound Keeper of Hollow Wind

Canonical Settlements

Duskara: Echoes in the Wind Names and Locations

Twilight Belt: Aetherion (major hub) Harmattan's Reach Storm Watch Ridge Keep Night Side: Lumina Caverns (Deepkin) Thermal Gate The Deep Roads (network) Day Border: Scorch Ridge Glass Fields Mining Station Seventeen

1. Field Log

Duskara: Echoes in the Wind Fragment Templates

Windcaller Log #\044 — Aetherion Outskirts Sky Pressure: Rising Aurora Strength: Low Observed anomaly at the Echo Pool. Sigils matched those seen during the Breach incident. Possible resonance with Subject [REDACTED]. Further testing required. Closing note: I...

2. Letter

Duskara: Echoes in the Wind Fragment Templates

To the one who still listens, I walked the same ridge again today. The trees haven't grown back. The air tastes like salt and forgetting. You left something here. A silence shaped like you. I've carried it long enough. — Veyna

3. Ritual Fragment

Duskara: Echoes in the Wind Fragment Templates

Binding of the Fourth Breath — Fragment only [Line 1 missing] ...and then the chime is struck thrice, with breath held on the second tone. The name must be written in salt. Not spoken. Never again. Burn the map. It remembers too well.

4. Dream Transcript

Duskara: Echoes in the Wind Fragment Templates

Dream #17 The floodplain glowed like glass. You were kneeling in the ruins, writing symbols on your palms. When I called your name, you looked at me with someone else's eyes. The wind laughed. Then it started to rain inside the room. Duskara: Echoes in th...

Philosophy

Duskara: Children of the Twilight Introduction

You are the wind-shaped people, keepers of memory and makers of new traditions. Your settlement clings to the twilight belt, that narrow band where life can flourish between scorching day and frozen night. The eternal wind howls at your walls, storms gather wh...

Define Your Settlement

Duskara: Children of the Twilight Setup

What is the name of your settlement? Choose or create a name that reflects your community's character. Duskaran settlements often reference wind patterns, temperature zones, or founding ideals: Wind names: Galehold, Breezehaven, Stormwatch, Whisperkeep Temper...

Time Scale: The Cycle System

Duskara: Children of the Twilight Setup

Each turn represents one cycle—approximately 15-20 Duskaran days, or roughly one-third of Duskara's 30-35 day orbital period around HD Xanthea. Three turns equal one full orbital period. A cycle is long enough for: Crops to show growth stages Major weather pa...

Initial Conditions

Duskara: Children of the Twilight Setup

Starting Resources (choose 2-3) What does your settlement have in abundance or reliable access to? Wind Turbine Array — Stable power generation from the eternal winds; lights stay on, systems run smoothly Deep Aquifer Access — Reliable underground water sourc...

Choose Tracking Method

Duskara: Children of the Twilight Setup

Select how you'll record your settlement's evolution: Map — Draw the linear city stretched along the twilight belt; add structures, farms, wind turbines Timeline — Chronicle the settlement's story cycle by cycle with dates and events Character Web — Focus on ...