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First Echo Cycle
Cycle 1, Fragment 1 (Morgan as Saeli): Audio recording, crackling with interference "Isarn. Testing. The Breach. Three days from Aetherion. The wind serpents won't come closer. They circle, but they won't cross. There's something... the resonance here is wron...
Second Echo Cycle
Cycle 2, Fragment 3 (Morgan as Saeli): Torn journal page, water-damaged Day 6. Structures confirmed. Not ruins—they're growing. Crystalline formations responding to wind patterns. The serpents won't approach because they recognize something I don't. Found an ...
On Distance and Asynchrony
This game works best when played slowly. The pauses between fragments—whether minutes or weeks—create space for reflection that mirrors the Windcallers' separation. Don't rush to respond. Sit with what you've received. Let it settle.
On the Map's Mutability
The map's instability is intentional. It represents subjective experience, not objective geography. Two Windcallers separated by trauma or time will remember places differently. The map should feel more like a dream-journal than an atlas.
On Endings
Some of the most powerful endings happen quietly. You don't need a dramatic climax. Sometimes one fragment answers every question simply by existing. Trust that moment.
On Echo Tokens
The token economy is tight by design. Three tokens isn't much. You'll need to let some mysteries remain mysteries. You can't force every answer. That's the point.
Name
Voice & Medium
How do you communicate? (poetry, diagrams, audio, sigils, song, etc.)
Attunement
Choose one: ☐ Weatherworking — shape storms, calm winds, invoke rain ☐ Thermal Sight — see heat, life, emotional residue ☐ Deep Bonding — empathically connect with native fauna ☐ Waterfinding — detect hidden moisture and aquifers
Origin
Where or when do you write from? ☐ Known Settlement: _______________________________ ☐ Ruined Outpost ☐ Drifting Sky Refuge ☐ Edge of the Day Side ☐ Deep Night Caves (Deepkin) ☐ Distant Future (Windcallers are myth) ☐ Other: ___________________________________...
The Bond
Answer one or more. You may write in fragments. • What did I once promise you? • What did we never finish? • What do I regret? • What do I still carry that once belonged to you?
The Burden
☐ I broke the storm that should not have been broken. ☐ I swore never to forget. I have failed. ☐ I kept the memory alive too long. ☐ I lost the child. ☐ I remember what never happened. ☐ Custom: _____________________________________
Echo Tokens
CURRENT: ☐ ☐ ☐ Spent: Regained:
Fragment Entry
Cycle #: __________ Sender: _________________________________ Date (fictional or real): ___________________________ Fragment Type: ☐ Letter ☐ Field Log ☐ Dream ☐ Ritual ☐ Audio ☐ Vision ☐ Map ☐ Other: __________ Title or First Line: Summary / Event / Emotion:...
Each Fragment Must
✓ Be grounded in place and time ✓ Reference the previous fragment ✓ Change something (map, truth, memory) ✓ Invite response ✓ Respect boundaries
Echo Tokens (Start with 3)
Ask Direct Question (1) Contradict Memory (1) Invoke Shared Echo (2) Regain: Complete a ritual, answer old questions, acknowledge truths, Storm Event
Storm Events (Every 4 Fragments)
Roll 1d6: Ritual Failure Inverted Truth Scrambled Voice Collapsed Location Psychic Surge (+1 token each) Wind's Mercy (+1 token each)
The Map
Generate with 3d6 each (1-2: Ruin, 3-4: Settlement, 5-6: Natural) Add locations as fragments introduce them Cross out destroyed places Game ends when map collapses