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Emergent Endings
The Fragment Unanswered: One player sends a fragment so perfect, so complete, that no response is needed. The other player simply says, "I have no words left to send." Exhaustion: All Echo tokens are spent by both players, and the wind falls silent The Story ...
The Wind Offering (Optional)
If you wish to create a formal ending, after the final fragment: Together, write one last collaborative piece—not a fragment from either Windcaller, but an external observation. This might be: A future historian analyzing your correspondence The wind itself s...
Echo Tokens Tracker
ECHO TOKENS: ☐ ☐ ☐ Spent on: - ________________________ - ________________________ - ________________________ Regained from: - ________________________ - ________________________ - ________________________
Fragment Checklist
Before sending a fragment, verify: It's grounded in a specific place and time It references or responds to the previous fragment It changes something (adds to map, reveals information, shifts tone) It invites a response (question, symbol, mystery) It res...
Card-Based Prompts (Optional)
If you're stuck for inspiration, draw a playing card from a standard deck: Hearts (♥) — Memory Fragments of past connection, longing, and loss. Ace — "I remember your voice, but not your face." 2 — "We stood here once. The wind was calmer then." 3 — "Do you r...
Map Template
Draw this structure on a blank page: [DAYWARD] | ————————— | ————————— | TWILIGHT BELT | | [MERIDIAN] | ————————— | ————————— | [NIGHTWARD] Then drop dice to populate with loc...
Sample Locations by Type
Ruins (1-2): The Hollowed Archive Echo's Fall Broken Spire Silence Keep The Forgetting Settlements (3-4): Aetherion (Twilight, major hub) Lumina Caverns (Night, Deepkin) Harmattan's Reach (Twilight, windward) Thermal Gate (Night, geothermal) Ridge Watch (Da...
Session Zero
Players: Alex and Morgan Windcallers: Isarn (Alex) and Saeli (Morgan) Initial Setup: Alex: "Isarn is a weatherworker who speaks in clipped, technical language—field reports more than poetry. Thermal Sight. From Aetherion, but in the present day." Morgan: "Sael...
First Echo Cycle
Cycle 1, Fragment 1 (Morgan as Saeli): Audio recording, crackling with interference "Isarn. Testing. The Breach. Three days from Aetherion. The wind serpents won't come closer. They circle, but they won't cross. There's something... the resonance here is wron...
Second Echo Cycle
Cycle 2, Fragment 3 (Morgan as Saeli): Torn journal page, water-damaged Day 6. Structures confirmed. Not ruins—they're growing. Crystalline formations responding to wind patterns. The serpents won't approach because they recognize something I don't. Found an ...
On Distance and Asynchrony
This game works best when played slowly. The pauses between fragments—whether minutes or weeks—create space for reflection that mirrors the Windcallers' separation. Don't rush to respond. Sit with what you've received. Let it settle.
On the Map's Mutability
The map's instability is intentional. It represents subjective experience, not objective geography. Two Windcallers separated by trauma or time will remember places differently. The map should feel more like a dream-journal than an atlas.
On Endings
Some of the most powerful endings happen quietly. You don't need a dramatic climax. Sometimes one fragment answers every question simply by existing. Trust that moment.
On Echo Tokens
The token economy is tight by design. Three tokens isn't much. You'll need to let some mysteries remain mysteries. You can't force every answer. That's the point.
Name
Voice & Medium
How do you communicate? (poetry, diagrams, audio, sigils, song, etc.)
Attunement
Choose one: ☐ Weatherworking — shape storms, calm winds, invoke rain ☐ Thermal Sight — see heat, life, emotional residue ☐ Deep Bonding — empathically connect with native fauna ☐ Waterfinding — detect hidden moisture and aquifers
Origin
Where or when do you write from? ☐ Known Settlement: _______________________________ ☐ Ruined Outpost ☐ Drifting Sky Refuge ☐ Edge of the Day Side ☐ Deep Night Caves (Deepkin) ☐ Distant Future (Windcallers are myth) ☐ Other: ___________________________________...
The Bond
Answer one or more. You may write in fragments. • What did I once promise you? • What did we never finish? • What do I regret? • What do I still carry that once belonged to you?
The Burden
☐ I broke the storm that should not have been broken. ☐ I swore never to forget. I have failed. ☐ I kept the memory alive too long. ☐ I lost the child. ☐ I remember what never happened. ☐ Custom: _____________________________________