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Psychic Abilities

Duskara Duskara

The harsh environment and unknown radiations of Duskara awakened latent psychic abilities in its human inhabitants. These aren't supernatural powers, but evolutionary adaptations—humanity's communion with the planet that has become their home. How Psychic Abil...

Environmental Zones

Duskara Duskara

Duskara's three zones—the Day Side, the Twilight Belt, and the Night Side—are more than scenery. They actively shape gameplay by modifying dice pools and creating narrative constraints. Zone-Based Dice Modifiers Whenever a character takes action in a specific ...

Creatures and Enemies

Duskara Duskara

Duskara's native life has adapted to extreme conditions over centuries of evolution, creating unique organisms that range from harmless to catastrophically dangerous. Most are not inherently hostile, but conflicts arise when territories overlap, creatures defe...

Resource Management

Duskara Duskara

While Duskara focuses on emergent narrative, resource scarcity is central to the setting. This system keeps resources present without turning the game into a spreadsheet. Core Resources Three resources matter on Duskara: Water: Precious, carefully recycled, ne...

Wind and Storm Conditions

Duskara Duskara

The eternal wind is more than scenery—it's a living presence that shapes every moment on Duskara. This section provides mechanical structure for wind's influence on play. Wind Intensity Levels Wind conditions are represented by Scene Tags that apply modifiers ...

The Deep Roads

Duskara Duskara

The Deep Roads are a vast network of tunnels begun by early human settlers to connect twilight belt settlements to night-side geothermal zones. During the consolidation period of Duskaran civilization, many sections were abandoned due to resource constraints a...

Encounters and Conflicts

Duskara Duskara

Duskara is not a combat-focused game, but conflicts—physical, social, or environmental—are inevitable. This section provides structure for resolving meaningful confrontations. Conflict Types Physical Confrontation Direct action between characters or against ho...

Facilitating Duskara Games

Duskara Duskara

As the Game Master (or "Facilitator" in GM-less play), your role is to voice the world—its settlements, dangers, mysteries, and inhabitants. You're not the author imposing a predetermined narrative. You're the steward of a living world that responds to player ...

Example of Play

Duskara Duskara

This extended example demonstrates how Duskara plays at the table, showcasing the interplay of fiction, mechanics, and collaborative storytelling. The Setup GM: "You're standing on the observation platform at the top of Aetherion' central spire. The wind is st...

Adventure Design

Duskara Duskara

Duskara adventures emerge from the setting's inherent tensions and opportunities. This section provides frameworks, settlement templates, and inspiration for building engaging campaigns. Design Philosophy Player Choice and Consequence Your role is not to railr...

Inspirational Media

Duskara Duskara

These works capture the spirit of Duskara—planetary romance, environmental adaptation, psychic evolution, and the struggle to thrive in extreme conditions. Books Science Fiction: Dune by Frank Herbert (planetary ecosystems, psychic abilities, cultural adaptat...

Appendix A: Glossary

Duskara Duskara

Key: [term] - Definition (See line XXX for detailed explanation) Core Mechanics Action Die — The main die rolled in any uncertain situation. Always a single d6. Present in every roll. (See line 845) Automatic Success — If advantages clearly outweigh obstacles,...

Appendix B: Quick Reference Card

Duskara Duskara

CORE MECHANIC: Frame action as closed question Build dice pool: 1 Action Die + Chance Dice - Risk Dice Roll the pool, keep highest die Resolve outcome (1=No and..., 2=No, 3=No but, 4=Yes but, 5=Yes, 6=Yes and...) Describe result in fiction DICE OUTCOMES: ...

Appendix C: Blank Character Sheet

Duskara Duskara

Use this template to create your character. Write your character's name and details in each section. Each Tag adds Chance or Risk Dice as noted. CHARACTER NAME: _________________________________ WIND-KIN CLAN AFFILIATION: (optional) ___________________________...

License

Duskara Duskara

Duskara © 2026 Roberto Bisceglie This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Bo...