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The Deep Roads
The Deep Roads are a vast network of tunnels begun by early human settlers to connect twilight belt settlements to night-side geothermal zones. During the consolidation period of Duskaran civilization, many sections were abandoned due to resource constraints a...
Encounters and Conflicts
Duskara is not a combat-focused game, but conflicts—physical, social, or environmental—are inevitable. This section provides structure for resolving meaningful confrontations. Conflict Types Physical Confrontation Direct action between characters or against ho...
Facilitating Duskara Games
As the Game Master (or "Facilitator" in GM-less play), your role is to voice the world—its settlements, dangers, mysteries, and inhabitants. You're not the author imposing a predetermined narrative. You're the steward of a living world that responds to player ...
Example of Play
This extended example demonstrates how Duskara plays at the table, showcasing the interplay of fiction, mechanics, and collaborative storytelling. The Setup GM: "You're standing on the observation platform at the top of Aetherion' central spire. The wind is st...
Adventure Design
Duskara adventures emerge from the setting's inherent tensions and opportunities. This section provides frameworks, settlement templates, and inspiration for building engaging campaigns. Design Philosophy Player Choice and Consequence Your role is not to railr...
Inspirational Media
These works capture the spirit of Duskara—planetary romance, environmental adaptation, psychic evolution, and the struggle to thrive in extreme conditions. Books Science Fiction: Dune by Frank Herbert (planetary ecosystems, psychic abilities, cultural adaptat...
Appendix A: Glossary
Key: [term] - Definition (See line XXX for detailed explanation) Core Mechanics Action Die — The main die rolled in any uncertain situation. Always a single d6. Present in every roll. (See line 845) Automatic Success — If advantages clearly outweigh obstacles,...
Appendix B: Quick Reference Card
CORE MECHANIC: Frame action as closed question Build dice pool: 1 Action Die + Chance Dice - Risk Dice Roll the pool, keep highest die Resolve outcome (1=No and..., 2=No, 3=No but, 4=Yes but, 5=Yes, 6=Yes and...) Describe result in fiction DICE OUTCOMES: ...
Appendix C: Blank Character Sheet
Use this template to create your character. Write your character's name and details in each section. Each Tag adds Chance or Risk Dice as noted. CHARACTER NAME: _________________________________ WIND-KIN CLAN AFFILIATION: (optional) ___________________________...
License
Duskara © 2026 Roberto Bisceglie This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Bo...