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Adventure Design
Duskara adventures emerge from the setting's inherent tensions and opportunities. This section provides frameworks, settlement templates, and inspiration for building engaging campaigns. Design Philosophy Player Choice and Consequence Your role is not to railr...
Inspirational Media
These works capture the spirit of Duskara—planetary romance, environmental adaptation, psychic evolution, and the struggle to thrive in extreme conditions. Books Science Fiction: Dune by Frank Herbert (planetary ecosystems, psychic abilities, cultural adaptat...
Appendix A: Glossary
Key: [term] - Definition (See line XXX for detailed explanation) Core Mechanics Action Die — The main die rolled in any uncertain situation. Always a single d6. Present in every roll. (See line 845) Automatic Success — If advantages clearly outweigh obstacles,...
Appendix B: Quick Reference Card
CORE MECHANIC: Frame action as closed question Build dice pool: 1 Action Die + Chance Dice - Risk Dice Roll the pool, keep highest die Resolve outcome (1=No and..., 2=No, 3=No but, 4=Yes but, 5=Yes, 6=Yes and...) Describe result in fiction DICE OUTCOMES: ...
Appendix C: Blank Character Sheet
Use this template to create your character. Write your character's name and details in each section. Each Tag adds Chance or Risk Dice as noted. CHARACTER NAME: WIND-KIN CLAN AFFILIATION: (optional) Concept (Brief description of who you are: role, appearance...
License
Duskara © 2026 Roberto Bisceglie This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Bo...
Overview
Duskara is a tabletop role-playing game for two or more players that focuses on essential and intuitive rules, enriched by clear examples and insights into the philosophy that inspires its mechanics. This game is based on Ensemble, an evolution of Freeform Uni...
Introduction
What is role-playing? Role-playing is like stepping into a book or a movie, where you and your friends are the protagonists. Together, by talking, listening, and taking cues from each other, you build an imaginary world where extraordinary adventures take plac...
The World of Duskara
A World Between Light and Dark In the year 2187, the colony ship Stellar Horizon departed Earth bound for Kepler-442b. After a critical malfunction during a solar storm, the ship drifted off course for decades while its passengers slept in cryogenic stasis. Wh...
Character Creation
Creating a character in Duskara involves defining who they are through a series of Tags that capture their essence, abilities, and relationships. These Tags will guide your role-playing and influence your dice rolls throughout the game. Step 1: Concept Your ch...
Character Evolution Through Play
Duskara does not use mechanical advancement. There are no experience points, no level-ups, no skill trees. Instead, characters evolve through the fiction itself. When you survive a crisis, overcome a Frailty, achieve a Goal, or fundamentally change as a charac...
Character Death
On Duskara, people die. Sometimes it's meaningful. Sometimes it's not. Either way, it's part of the story. When Death Occurs A character dies when the fiction calls for it. There are no special conditions, no dramatic requirements, no exceptions for plot armor...
Core Mechanics
The Basic Roll When the outcome of a character's action is uncertain or risky, the game uses a simple dice mechanic to determine what happens. Step 1: Frame the Action as a Closed Question Before rolling, frame the action as a question that can be answered wit...
Psychic Abilities
The harsh environment and unknown radiations of Duskara awakened latent psychic abilities in its human inhabitants. These aren't supernatural powers, but evolutionary adaptations—humanity's communion with the planet that has become their home. How Psychic Abil...
Environmental Zones
Duskara's three zones—the Day Side, the Twilight Belt, and the Night Side—are more than scenery. They actively shape gameplay by modifying dice pools and creating narrative constraints. Zone-Based Dice Modifiers Whenever a character takes action in a specific ...
Creatures and Enemies
Duskara's native life has adapted to extreme conditions over centuries of evolution, creating unique organisms that range from harmless to catastrophically dangerous. Most are not inherently hostile, but conflicts arise when territories overlap, creatures defe...
Resource Management
While Duskara focuses on emergent narrative, resource scarcity is central to the setting. This system keeps resources present without turning the game into a spreadsheet. Core Resources Three resources matter on Duskara: Water: Precious, carefully recycled, ne...
Wind and Storm Conditions
The eternal wind is more than scenery—it's a living presence that shapes every moment on Duskara. This section provides mechanical structure for wind's influence on play. Wind Intensity Levels Wind conditions are represented by Scene Tags that apply modifiers ...