Resource Management

While Duskara focuses on emergent narrative, resource scarcity is central to the setting. This system keeps resources present without turning the game into a spreadsheet.

Core Resources

Three resources matter on Duskara:

Water: Precious, carefully recycled, never wasted Power: Generated by wind and geothermal, distributed through networks Provisions: Food, medicine, equipment—anything consumed or expended

Resource Tags

Rather than tracking exact quantities, settlements and groups have Resource Status Tags that reflect current conditions:

Water Status:

Power Status:

Provision Status:

How Resource Tags Change

Resource status shifts through:

Negative Triggers:

Positive Triggers:

Personal Resources

Individual characters don't track resources separately unless they're isolated from settlements for extended periods.

When undertaking major expeditions (deep day-side salvage, long Deep Roads traverses), the GM may assign a Supplies Tag to the expedition:

This Tag degrades based on time, mishaps, and consumption. It improves through finding caches, successful hunting/foraging, or reaching safe havens.

Using Resources in Play

GM Responsibilities:

Player Opportunities:

Example:

The settlement of Aetherion is under "Water Rationing" due to damaged aquifer pumps. The players undertake a mission to repair the pumps in the Deep Roads.

Resource Conflict

Competing settlements may clash over resources:

These conflicts create excellent adventure frameworks without requiring detailed economic simulation.


Revision #3
Created 2026-02-02 16:11:09 UTC by zeruhur
Updated 2026-02-02 16:30:24 UTC by zeruhur