Encounters and Conflicts

Duskara is not a combat-focused game, but conflicts—physical, social, or environmental—are inevitable. This section provides structure for resolving meaningful confrontations.

Conflict Types

Physical Confrontation

Direct action between characters or against hostile forces.

Examples:

Resolution:

Social Confrontation

Persuasion, negotiation, deception, or manipulation.

Examples:

Resolution:

Environmental Confrontation

Surviving or overcoming natural hazards.

Examples:

Resolution:

Opposition Strength

When facing sapient opposition, their strength is represented by adding Risk Dice:

Minor Opposition: +1 Risk Die

Moderate Opposition: +2 Risk Dice

Major Opposition: +3 Risk Dice

NPCs may also have their own Tags (Concept, Skills, Gear) that add additional Risk Dice when relevant.

Creatures and Native Life

Duskara's native life has adapted to the planet's extreme conditions. Most creatures are not hostile, but they can be dangerous when threatened or when their territories overlap with human activity.

See the Creatures and Enemies section for specific examples.

Zoom In vs. Zoom Out in Conflicts

Zoom Out: Resolve the entire confrontation with a single question.

Zoom In: Break the confrontation into multiple questions.

Choose based on narrative importance and player engagement.

Example Conflict

Situation: The characters are defending their settlement's water reclamation station from saboteurs hired by a rival settlement.

Approach: Zoom In (multiple questions for tension)

Question 1: "Can I spot the saboteurs before they reach the pumps?"

Question 2: "Can I intercept the one heading for the main control panel?"

Question 3: "Can I talk the saboteur down before they complete their mission?"

Consequences

Conflicts should have lasting impacts:

Physical: Conditions (Injured, Exhausted), gear damage, environmental changes Social: Relationship shifts, reputation changes, new alliances or Nemeses Environmental: Structural damage to settlements, resource status degradation, ecological disruption


Revision #3
Created 2026-02-02 16:11:15 UTC by zeruhur
Updated 2026-02-02 16:30:30 UTC by zeruhur