# Appendix C: Blank Character Sheet

Use this template to create your character. Write your character's name and details in each section. Each Tag adds Chance or Risk Dice as noted.

**CHARACTER NAME:**
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**WIND-KIN CLAN AFFILIATION:** (optional)
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Concept

(Brief description of who you are: role, appearance, or essence)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

*Adds +1 Chance Die when relevant to your action*

### Skills

(Three areas of training or expertise. Each adds +1 Chance Die)

1. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
2. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
3. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Frailty

(A vulnerability, fear, or challenge that complicates your life)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

*Adds +1 Risk Die when this comes into play*

### Gear

(Two pieces of equipment or tools you carry. Each adds +1 Chance Die when used)

1. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
2. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Goal

(What you want to achieve. Your driving ambition.)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

*Adds +1 Chance Die when working toward this goal*

### Motive

(Why you pursue your Goal. What drives you?)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

*Adds +1 Chance Die when directly relevant*

### Nemesis

(A person, organization, force, or concept that opposes you or complicates your life)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

*Adds +1 Risk Die when this Nemesis comes into play*

### Relationships

(Two significant bonds with other player characters. Can be allies, rivals, family, mentors, or complicated)

**1. Character Name:** \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**How you know them:** \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Current status:** Ally / Rival / Complicated / Other: _____________

**2. Character Name:** \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**How you know them:** \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Current status:** Ally / Rival / Complicated / Other: _____________

### Psychic Ability (Optional)

(Choose one psychic ability if desired. Starts at Novice level and can advance through play.)

**Ability:** ☐ Weather Working ☐ Thermal Sense ☐ Deep Bonding ☐ Shadow Walking ☐ Water Finding

**Current Level:** ☐ Novice ☐ Adept ☐ Master

**Cost/Risk:** \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Conditions

(Temporary states that emerge during play—track here as they occur)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Notes & Additional Details

(Any other details about your character—history, beliefs, secrets, plans)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Example: Kaelen kin-Moto Velkara

This completed character sheet shows how to fill out all fields. Use Kaelen as a reference when creating your own character.

**CHARACTER NAME:**
Kaelen kin-Moto Velkara

**WIND-KIN CLAN AFFILIATION:**
kin-Moto (Day-side salvagers and thermal specialists)

### Concept

Day-Side Salvage Specialist

*Adds +1 Chance Die when relevant to actions involving salvage, day-side navigation, or specialist knowledge*

### Skills

(Three areas of training or expertise)

1. Thermal Suit Operation
2. Ancient Technology Recognition
3. Day-Side Survival

### Frailty

Overconfident in Their Abilities

*Adds +1 Risk Die when this overconfidence leads to rash decisions or underestimation*

### Gear

(Two pieces of equipment or tools)

1. Heavy-Duty Thermal Suit
2. Thermal Lance (salvage tool)

### Goal

Recover the *Stellar Horizon*'s navigation core from the day-side wreckage

*Adds +1 Chance Die when pursuing this specific objective*

### Motive

To prove that humanity can reclaim what was lost—that we're not just survivors clinging to the margins, but explorers and builders who can venture into the harshest places

*Adds +1 Chance Die when this motivation directly drives the action*

### Nemesis

The Day Side Trading Consortium

*Adds +1 Risk Die when opposing the Consortium or when their interests clash with Kaelen's goals*

### Relationships

**1. Character Name:** Zhiren (another character)

**How you know them:** Trained them in thermal sensing before their Awakening; they're learning to read heat like you do.

**Current status:** Ally / Mentor relationship

**2. Character Name:** Thalen kin-Hanga Stormridge (another character)

**How you know them:** Owes them a life-debt after a rescue mission went wrong. There's complicated history here.

**Current status:** Complicated / Bonded by obligation

### Psychic Ability

(Optional—Kaelen has one)

**Ability:** ☑ Thermal Sense (Weather Working / Deep Bonding / Shadow Walking / Water Finding)

**Current Level:** ☑ Novice (Adept / Master)

**Cost/Risk:** Prolonged exposure to extreme temperatures creates the Overwhelmed by Thermal Noise Condition, adding Risk Dice to Thermal Sense use and concentration-based actions until returning to moderate temperatures.

### Conditions

(Currently none. Track conditions that arise during play here)

*(Empty at start; updates as play progresses)*

### Notes & Additional Details

- Scar tissue on left arm from a day-side burn incident—faded but visible
- Keeps a fragment of *Stellar Horizon* hull plating as a reminder of the mission
- Dreams of navigating the day-side expanse where no human has gone before
- Debates internally whether recovering the navigation core is about hope or obsession