Using Complications Effectively

Complications aren't predetermined events—they're prompts you interpret based on what's happening right now.

Roll "You've attracted attention":

Roll "Equipment malfunction":

Roll "Route is blocked":

Key Principle: Let context shape complications. Don't introduce superstorms in caves or predators in settlements unless it makes fictional sense. The complication table is a springboard, not a script.

Frequency: Complications happen often in Breathless—multiple per session. Keep them quick and tactical. Save major plot events (settlement disputes, ancient reactivations, faction wars) for deliberate story moments, not random complication rolls.


Revision #6
Created 2025-11-28 13:28:07 UTC by zeruhur
Updated 2025-11-28 14:56:03 UTC by zeruhur