Session Structure Opening: Establish scene, location, immediate goal. "You're two days from Khal-Rim when the wind shifts. Your weather worker senses a superstorm forming." Rising Action: Players make checks, skills degrade, complications arise. Let them decide when to catch their breath. Complication (Catch Your Breath): When players reset skills, introduce new threat from complication table. Don't punish them—escalate tension. Climax: Major challenge that resolves immediate threat but opens new questions or long-term consequences. Resolution: Breathe. Reward progress. Tease next session.