Quick Reference: Core Rules

Making a Check

  1. GM telegraphs risk
  2. Pick skill, roll matching die
  3. Interpret: 1-2 = fail + complication, 3-4 = succeed + complication, 5+ = succeed
  4. Reduce skill by one step (d12→d10→d8→d6→d4)

Catch Your Breath

Loot Checks

Stunts

Stress


Revision #6
Created 2025-11-28 13:28:46 UTC by zeruhur
Updated 2025-11-28 14:56:49 UTC by zeruhur