Checks

When you attempt something risky or challenging, you make a check to see how it plays out. If an action isn't risky, you simply succeed—no roll needed.

The GM telegraphs the risk before you roll. Then:

  1. Pick a skill that matches what you're doing
  2. Roll the die matching that skill's current rating
  3. Interpret the result:

After rolling, reduce the skill's die rating by one step: d12 → d10 → d8 → d6 → d4. Skills cannot go lower than d4.

Group Checks

If an ally helps you, they also make a check, but they share the same risks and consequences. Both of you reduce your skill ratings. Take the highest die result.

Complications

Complications are how Duskara pushes back. They might be:

Complications escalate tension and often lead to stress.


Revision #6
Created 2025-11-28 13:26:40 UTC by zeruhur
Updated 2025-11-28 14:54:34 UTC by zeruhur