Catch Your Breath To reset all your skills to their original ratings, you can catch your breath . This is a brief respite in tension—finding shelter during a storm, taking cover in ruins, resting at a settlement. Catching your breath can be done at any time, even during combat or crisis. When you catch your breath, the GM looks at the scene and introduces a new complication for the group. The world doesn't wait while you rest. Example Complications (GM picks or rolls on table in Section 5): Bandits arrive, attracted by your campfire The superstorm shifts course toward your position A water cache you were counting on has been sabotaged A psychic aberration manifests nearby A geothermal vent in your shelter begins to destabilize You're discovered by a hostile settlement patrol