Bestiary

Wind Serpent

Type: Flying predator / bondable mount

Size: 20-40 meters long

Behavior: Hunts in twilight belt thermal updrafts. Intelligent, territorial, capable of complex communication. Bonded serpents serve as mounts, messengers, and protectors.

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Encounter Notes: Unbonded serpents attack threats to territory. Bonded serpents defer to Beastwalker. Juveniles are playful but dangerous. Elders possess near-human intelligence.

Thermal Lizard

Type: Ambush predator

Size: 2-4 meters long

Behavior: Heat-seeking, camouflaged in day-side margins and ruins. Waits motionless for hours before striking. Solitary except during mating.

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Encounter Notes: Often found near geothermal vents or day-side salvage sites. Can be detected by thermal sensitives as "cold spots" against warm backgrounds.

Shadow Stalker

Type: Apex predator (night side)

Size: 3-5 meters tall (bipedal)

Behavior: Hunts by sound in absolute darkness. Nearly invisible. Territorial. Avoids light instinctively.

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Encounter Notes: Primary threat in Deep Roads and night-side caves. Deepkin use resonance to detect them. Carry bioluminescent markers always.

Glowworm Swarm

Type: Bioluminescent cave-dweller

Size: Individual: 10-20 cm; swarm: thousands

Behavior: Filter-feeds on airborne spores. Harmless individually, overwhelming in swarms. Light pulses disorient predators.

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Encounter Notes: Beautiful but dangerous in large numbers. Deepkin harvest them for lighting. Swarms indicate nearby food sources (fungal blooms).

Sand Skimmer

Type: Burrowing scavenger (day side)

Size: 1-2 meters long

Behavior: Burrows through superheated sand. Attracted to movement. Scavenges equipment, corpses, and mining waste. Cowardly but persistent.

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Encounter Notes: Nuisance near day-side operations. Can be lured with bait. Salvaged equipment often shows skimmer damage.

Feral Bonded Creature

Type: Former Beastwalker mount (any species)

Behavior: Psychic bond broken by trauma, death, or sabotage. Retains training but acts unpredictably. Dangerous because it understands human tactics.

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Encounter Notes: Often hunts former handlers. Deepkin see ferals as tragic. Wind-Kin attempt rehabilitation. Most must be put down.

Storm Beetle

Type: Flying insect / swarm

Size: Individual: 5-10 cm; swarm: thousands

Behavior: Native to twilight belt storm fronts. Feed on electrical discharge during superstorms. Harmless individually, dangerous in swarms when they discharge stored energy.

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Encounter Notes: Weatherworkers use them as early warning system. Some settlements harvest their electrical organs for batteries. Swarms occasionally discharge into metal structures, causing fires.

Crevice Eel

Type: Burrowing predator

Size: 3-6 meters long

Behavior: Lives in Deep Roads and twilight belt crevices. Ambushes prey by erupting from stone. Excellent tremor sense. Solitary and territorial.

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Encounter Notes: Major threat in Deep Roads. Deepkin map known eel territories. Leave tremor-dampening markers to avoid attracting them. Slime is valuable for industrial applications.

Frost Moth

Type: Night-side herbivore

Size: Wingspan: 30-50 cm

Behavior: Gentle creature that feeds on ice crystals and lichen. Beautiful bioluminescent wings. Used by Deepkin as light sources and companions.

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Encounter Notes: Domesticated by night-side communities. Wings used for decorative purposes and ceremonial garments. Wild migrations signal seasonal ice shifts. Poaching is illegal in most settlements.

Thermal Bloom

Type: Plant / ambulatory organism

Size: 1-2 meters diameter

Behavior: Semi-mobile plant that migrates toward heat sources. Roots can detach and re-establish. Absorbs thermal energy for sustenance. Neither predator nor prey—environmental hazard.

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Encounter Notes: Found near geothermal vents and day-side margins. Can cool settlement heating systems if not removed. Farmers use them to regulate greenhouse temperatures. Spores are medical ingredient (anti-inflammatory).