11. Appendices Glossary of Duskaran Terms Auroral Disruption: Night-side aurora intensification causing electromagnetic interference and psychic feedback. Beastwalker: Individual with psychic bond to native fauna (wind serpents, thermal lizards). Catch Your Breath: Game mechanic where skills reset but new complication is introduced. Daywalker: Day-side specialist with exceptional thermal resistance. Salvages mining operations. Deep Bonding: Psychic connection to native creatures, allowing communication and shared senses. Deep Roads: Ancient tunnel network beneath Duskara's surface. Origin unknown. Deepkin: Night-side cave-dwelling culture. Communicates via resonance. Duskaran Accord: Political confederation uniting twilight belt and cave settlements. Geothermal Warmth Circle: Deepkin community centered around geothermal vent. Glowcap: Bioluminescent fungus. Primary food source in caves. Psychic Burnout: Mental/physical exhaustion from overusing psychic abilities. Resonance: Psychic ability to perceive and manipulate vibrations through stone. Shadow Walking: Psychic ability to move unseen in low-light environments. Stellar Horizon : Colony ship that brought humanity to Duskara in ~2250 CE. Superstorm: Catastrophic weather event with winds exceeding 150 km/h. Common where hot and cold air masses collide. Thermal Sensing: Psychic ability to perceive heat signatures and temperature gradients. Twilight Belt: Habitable zone 200-300 km wide circling Duskara's meridian. Home to 80% of humanity. Water Judge: Resource arbiter managing water distribution and resolving disputes. Weather Wraith: Psychic manifestation in storm fronts. Echoes of dead weather workers. Weather Working: Psychic ability to sense and influence atmospheric patterns—wind, pressure, storms. Wind-Kin: Alliance of Beastwalker communities and bonded creature populations. Quick Reference: Core Rules Making a Check GM telegraphs risk Pick skill, roll matching die Interpret: 1-2 = fail + complication, 3-4 = succeed + complication, 5+ = succeed Reduce skill by one step (d12→d10→d8→d6→d4) Catch Your Breath Resets all skills to original ratings Can be done anytime, even in combat GM introduces new complication Loot Checks Start with d12 loot die, step down after each use Roll: 1-2 = trouble here, 3-4 = trouble ahead, 5+ = find item (die rating matches result) Reset loot die when you catch your breath Stunts Use d12 instead of skill rating for extraordinary actions Must catch your breath before attempting another Stress Track complications and damage with stress boxes 4 stress = vulnerable (failure could mean death) Clear 2 stress with med kit or rest in secure location Character Sheet Template Name: _________________ Pronouns: _________________ Role: _________________ Skills Endure: [ d4 / d6 / d8 / d10 / d12 ] Navigate: [ d4 / d6 / d8 / d10 / d12 ] Perceive: [ d4 / d6 / d8 / d10 / d12 ] Commune: [ d4 / d6 / d8 / d10 / d12 ] Resolve: [ d4 / d6 / d8 / d10 / d12 ] Assert: [ d4 / d6 / d8 / d10 / d12 ] Psychic Ability (Optional) Backpack (3 items max + 1 med kit) _________________ [ d4 / d6 / d8 / d10 / d12 ] _________________ [ d4 / d6 / d8 / d10 / d12 ] _________________ [ d4 / d6 / d8 / d10 / d12 ] Med Kit: [ ] (clears 2 stress) Loot Die [ d4 / d6 / d8 / d10 / d12 ] Stress [ ] [ ] [ ] [ ] (4 stress = vulnerable) Notes / Resources Water Tokens: _________________ Glowcap Rations: _________________ Faction Reputation: _________________ Solo Oracle Cheat Sheet Question Oracle (Yes/No Questions) Very unlikely: d4 Unlikely: d6 Likely: d8 Very likely: d10 Almost certain: d12 Results: 1-2: "No, and…" (complication) 3-4: "Yes, but…" (cost) 5+: "Yes, and…" (benefit) Risk Oracle (Action Outcomes) Chaotic: d4 Precarious: d6 Manageable: d8 Predictable: d10 Stable: d12 Results: 1-2: Very risky → perilous check 3-4: Risky → check 5+: Not risky → succeed Solo Game Loop Establish scene (location, goal) Frame intent (what you want to accomplish) Consult oracles (question or risk) Resolve actions (checks if needed) Update resources (stress, skills, supplies) Catch your breath (reset skills + complication) Advance story (interpret results, journal) License & Attribution Duskara: Stormtide © 2025 Roberto Bisceglie Based on Cradle & Ward Designer's Framework by Roberto Bisceglie Duskara: Stormtide is based on Breathless by Fari RPGs (René-Pier Deshaies-Gélinas), licensed for use under the Creative Commons Attribution 4.0 License. Solo play rules are based on The Oracles Gasp by Fari RPGs (René-Pier Deshaies-Gélinas). This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.