# When Players Disagree

In *Echoes in the Wind*, there is no GM to arbitrate. If players disagree about the fiction, use this framework:

### Type 1: Contradictory Facts

If fragments present contradictory information about the setting or events:

**First, consider:** Are both true from different perspectives? Unreliable narration is a feature, not a bug. Perhaps one Windcaller misremembered, or time has changed the truth.

**If irreconcilable:** The player who introduced the contradiction must either:

- Spend 1 Echo token to make it true (using "Contradict a Memory")
- Revise their fragment to align with established facts
- Add language suggesting their Windcaller is uncertain or mistaken

### Type 2: Tonal Mismatch

If one fragment feels tonally out of place (too comedic, too dark, breaking the fourth wall inappropriately):

**Pause.** Say: *"That doesn't feel right to me. Can we adjust?"*

The sender revises their fragment to better match the established tone. This is not a failure—it's calibration.

### Type 3: Boundary Violation

If a fragment crosses a Line or pushes a Veil too hard:

**Pause immediately.** Use the words: *"I need to invoke my boundary."*

The sender revises or retracts their fragment completely. No questions asked. No explanation required.

### Type 4: Narrative Dead End

If a fragment seems to leave no room for response or closes off interesting story directions:

**Out of character:** Ask *"Where do you see this going?"* or *"What are you hoping I'll explore?"*

Discuss briefly, then the sender may add an additional sentence or two to open the door wider.