The Windcallers

Who You Were, Who You Are

You are both Windcallers—psychic mystics attuned to the breath of Duskara. You were trained to listen to storms, mediate between settlements, and commune with the forces that most cannot see.

You were not soldiers, though sometimes you were sent into danger.
You were not priests, though your rituals held power.
You were not prophets, though the wind sometimes spoke through you.

Now, you are something else.

One of you speaks from a time of crisis. The other from before—or after. You are separated. But your messages are still being received.

You will each create your Windcaller at the start of play, using the following prompts.

Step 1: Name and Voice

Choose a name and describe how your Windcaller communicates.

This style will shape the tone of your fragments.

"I write only in the old sigils. If you've forgotten them… perhaps you are not who I thought."

Step 2: Attunement

Choose one psychic attunement—your Windcaller's deepest resonance with Duskara.

Your attunement will color your memories, your rituals, and how you perceive the fragments left behind.

Step 3: Origin

Define where or when your Windcaller speaks from.

You can begin in different eras. You might even contradict each other. The fragments are the only truth you share.

Step 4: The Bond

Define your prior connection.

Answer one or more of the following:

This bond should remain unnamed in the fragments—something felt, not explained. Something the wind knows.

Step 5: The Burden

Every Windcaller carries a weight.

Choose one or write your own:

Let your burden guide your tone, your doubts, your silences.