The Echo Cycle The Rhythm of Play An Echo Cycle consists of: The Sender creates a fragment The Receiver reads/listens to it The Receiver responds with their own fragment Roles reverse Both players contribute one fragment per cycle. A complete game typically runs 8-12 cycles total (4-6 each). Creating a Fragment When it's your turn to send a fragment, follow these steps: 1. Choose Your Medium Decide what form your fragment takes: Letter or journal entry Ritual instructions Dream or vision Map annotation Audio recording description Shrine inscription Psychic echo 2. Ground It in Place and Time Reference a location on the map (existing or new) and indicate when this fragment originates: How long after the last fragment? Before or after a specific event? In response to what? 3. Make a Change Every fragment must alter something. Choose one or more: Minor Changes (most fragments should be this scale): Add a new location to the map (settlement, ruin, shrine) Reveal a memory or detail about the past Shift the emotional tone of your relationship Introduce a symbol or recurring image Add a question or mystery Major Changes (use sparingly, 1-2 per game): Drastically alter established facts about a location Reveal a betrayal or hidden truth Permanently transform one of the Windcallers Destroy or redeem a major location Change the nature of your bond Forbidden Changes: You cannot directly control the other Windcaller's actions or thoughts You cannot negate their previous fragment entirely You cannot declare their Windcaller dead without agreement 4. Invite Response End your fragment with something that calls for reply: A direct question An unfinished ritual A symbol requiring interpretation A contradiction to resolve A location to explore 5. Update the Map Add your new location or change to the shared map (see Map Generation section). Fragment Length Aim for 150-400 words or 1-3 minutes of audio. Fragments should be substantial enough to advance the story but brief enough to maintain mystery. Spending Echo Tokens You begin play with 3 Echo tokens . These represent moments of clear psychic connection across distance. Spend them to: Ask a Direct Question (1 token): Your fragment can break the fourth wall and ask the other player directly about their Windcaller's intentions, feelings, or past. They must answer honestly in their next fragment. Contradict a Memory (1 token): Reveal that something previously established was wrong, misremembered, or changed. The other player must acknowledge this contradiction in their response. Invoke a Shared Echo (2 tokens): Create a moment where both Windcallers experience the same vision, sound, or sensation simultaneously—the only true communion in the game. When you spend a token, mark it off on your character sheet. Both players track their own tokens separately. Gaining Tokens: You regain 1 Echo token when: You complete a ritual described in a previous fragment You answer a question left unanswered for 2+ cycles The other player explicitly acknowledges a truth you revealed A Storm Event occurs (see below) You cannot exceed 3 tokens at any time.