The Echo Cycle

The Rhythm of Play

An Echo Cycle consists of:

  1. The Sender creates a fragment
  2. The Receiver reads/listens to it
  3. The Receiver responds with their own fragment
  4. Roles reverse

Both players contribute one fragment per cycle. A complete game typically runs 8-12 cycles total (4-6 each).

Creating a Fragment

When it's your turn to send a fragment, follow these steps:

1. Choose Your Medium

Decide what form your fragment takes:

2. Ground It in Place and Time

Reference a location on the map (existing or new) and indicate when this fragment originates:

3. Make a Change

Every fragment must alter something. Choose one or more:

Minor Changes (most fragments should be this scale):

Major Changes (use sparingly, 1-2 per game):

Forbidden Changes:

4. Invite Response

End your fragment with something that calls for reply:

5. Update the Map

Add your new location or change to the shared map (see Map Generation section).

Fragment Length

Aim for 150-400 words or 1-3 minutes of audio. Fragments should be substantial enough to advance the story but brief enough to maintain mystery.

Spending Echo Tokens

You begin play with 3 Echo tokens. These represent moments of clear psychic connection across distance. Spend them to:

When you spend a token, mark it off on your character sheet. Both players track their own tokens separately.

Gaining Tokens:

You regain 1 Echo token when:

You cannot exceed 3 tokens at any time.