The Echo Cycle
The Rhythm of Play
An Echo Cycle consists of:
- The Sender creates a fragment
- The Receiver reads/listens to it
- The Receiver responds with their own fragment
- Roles reverse
Both players contribute one fragment per cycle. A complete game typically runs 8-12 cycles total (4-6 each).
Creating a Fragment
When it's your turn to send a fragment, follow these steps:
1. Choose Your Medium
Decide what form your fragment takes:
- Letter or journal entry
- Ritual instructions
- Dream or vision
- Map annotation
- Audio recording description
- Shrine inscription
- Psychic echo
2. Ground It in Place and Time
Reference a location on the map (existing or new) and indicate when this fragment originates:
- How long after the last fragment?
- Before or after a specific event?
- In response to what?
3. Make a Change
Every fragment must alter something. Choose one or more:
Minor Changes (most fragments should be this scale):
- Add a new location to the map (settlement, ruin, shrine)
- Reveal a memory or detail about the past
- Shift the emotional tone of your relationship
- Introduce a symbol or recurring image
- Add a question or mystery
Major Changes (use sparingly, 1-2 per game):
- Drastically alter established facts about a location
- Reveal a betrayal or hidden truth
- Permanently transform one of the Windcallers
- Destroy or redeem a major location
- Change the nature of your bond
Forbidden Changes:
- You cannot directly control the other Windcaller's actions or thoughts
- You cannot negate their previous fragment entirely
- You cannot declare their Windcaller dead without agreement
4. Invite Response
End your fragment with something that calls for reply:
- A direct question
- An unfinished ritual
- A symbol requiring interpretation
- A contradiction to resolve
- A location to explore
5. Update the Map
Add your new location or change to the shared map (see Map Generation section).
Fragment Length
Aim for 150-400 words or 1-3 minutes of audio. Fragments should be substantial enough to advance the story but brief enough to maintain mystery.
Spending Echo Tokens
You begin play with 3 Echo tokens. These represent moments of clear psychic connection across distance. Spend them to:
-
Ask a Direct Question (1 token): Your fragment can break the fourth wall and ask the other player directly about their Windcaller's intentions, feelings, or past. They must answer honestly in their next fragment.
-
Contradict a Memory (1 token): Reveal that something previously established was wrong, misremembered, or changed. The other player must acknowledge this contradiction in their response.
-
Invoke a Shared Echo (2 tokens): Create a moment where both Windcallers experience the same vision, sound, or sensation simultaneously—the only true communion in the game.
When you spend a token, mark it off on your character sheet. Both players track their own tokens separately.
Gaining Tokens:
You regain 1 Echo token when:
- You complete a ritual described in a previous fragment
- You answer a question left unanswered for 2+ cycles
- The other player explicitly acknowledges a truth you revealed
- A Storm Event occurs (see below)
You cannot exceed 3 tokens at any time.