Safety and Boundaries Lines and Veils Before beginning play, discuss your comfort levels. This game explores themes of loss, separation, grief, and emotional vulnerability. Use the Lines and Veils framework: Lines are hard boundaries—content you absolutely do not want in the game. If something crosses a Line, we stop immediately and rewind or redirect. Veils are content that can exist in the story but happens "off-screen." We acknowledge it happened without describing details. Common topics to discuss: Death or dying (especially of the Windcallers themselves) Romantic relationships and their intensity Child endangerment or loss Psychological trauma or breakdown Betrayal between the Windcallers Body horror or transformation Write down your Lines and Veils before Session Zero. You can add to them anytime during play. Pause and Check-In Either player can say "Pause" at any time to: Check if the other player is comfortable Discuss if something is approaching a Line or Veil Take a break Adjust the game's direction This is not a failure of play—it's responsible storytelling.