How to Play
Rituals of Exchange
Echoes in the Wind is a game played through fragments—short entries that may be letters, recordings, visions, maps, or memories. These are exchanged between two players in turns, with each turn called an Echo Cycle.
One player creates a fragment. The other receives it, sits with it, and replies. This continues until the story comes to a natural or dramatic end.
Structure of Play
Each player takes on a role:
- The Sender creates the current fragment.
- The Receiver reads/listens and then responds with the next fragment.
You will alternate these roles throughout play.
Each fragment must:
- Be grounded in the world of Duskara (you'll define where and when).
- Reference or respond to the previous fragment, directly or obliquely.
- Change something: Add to the map, alter a truth, shift the relationship, or modify a memory.
The Receiver may also introduce a new question—a mystery, a contradiction, a symbol. The story builds through layers of partial understanding.
The Fragment Can Take Any Form
- A letter scratched into a shrine wall
- An audio recording buried in a wind archive
- A diagram sketched on stormglass
- A psychic vision felt during meditation
- A torn page from a ritual journal
- A half-heard lullaby echoing in a flooded ruin
- Map annotations marking lost places
- Ritual instructions with missing steps
Ways to Play
Live / In-Person
Take turns writing entries and reading them aloud, or exchange physical notes/artifacts. Expect 2-4 hours for a complete story.
Asynchronous
Send voice memos, emails, letters, or images across days or weeks. Let time pass. Let the wind breathe. Perfect for long-distance play.
Mixed Media
Use photos, sketches, sound, handwriting. The more personal the fragments, the more real the memory feels.
This is not a competitive game. There are no secrets, only layers. You are not playing to win. You are playing to remember.